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July 5th, 2002, 09:41 PM
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Second Lieutenant
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Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
I've colonized a few out-system tiny (red plus) planets when they've had ancient artifacts on them.
What facility would you build there?
Would you abandon that planet once you have the tech or does it pay to stick around in the event a colonizable ability reveals another ruin planet in that system?
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July 5th, 2002, 09:47 PM
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BANNED USER
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Resupply Depots
System Wide Facilites
Drop off points for units, (to be picked up by other ships)
Unit Production
Ship or Fleet Training Facilites, (though it is best to have both of these on the same planet)
Bunch of other uses
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July 5th, 2002, 09:48 PM
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Brigadier General
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Extremely High Tech
- Build an Atmosphear Converter, wait 3-2 years, and build the stuff you want when it becomes breathable
High Tech
- Build one of those System-wide Facilities you want for your system to save that valuable facil space for your other planets
Medium Tech
- Resupply or a Space Yard Planet for a Moon or something.
Low Tech
- Get all you can out of it.
High in Minerals - Mineral Facil
High in Organics - Farm
High in Radioactives - Refining Facil
Nothing - Research Facil
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July 5th, 2002, 09:56 PM
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National Security Advisor
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Why would anyone waste a perfectly good planet like that? Second time I've seen people considering abandoning a planet just because it only has one slot..
Phoenix-D
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July 5th, 2002, 10:12 PM
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Sergeant
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Research and build troops. Go invade someone who breathes the atmosphere of the tiny planet. Transport conquered population to the outpost. Work their alien butts off.
Another option: build a space yard. Build a base space yard. Scrap the planetary space yard and build something in its place. Now you can build ships at that planet (albeit more slowly) with something else in the planet's facility slot.
Usually I just put a space yard on tiny unbreathables, just so the planet can build ships in time of need. (Hey, if you've got the resources to support all those space yards, might as well put then to good use!)
Quikngruvn
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July 5th, 2002, 10:57 PM
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General
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Quote:
Originally posted by Elowan:
I've colonized a few out-system tiny (red plus) planets when they've had ancient artifacts on them.
What facility would you build there?
Would you abandon that planet once you have the tech or does it pay to stick around in the event a colonizable ability reveals another ruin planet in that system?
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Yeesh... while they might not be the same priority level as larger worlds, tiny worlds are still WORLDS. Once you build something there, even a lone mineral extraction facility, you get the output at no maintenance cost forever more. What could be wrong with that? And yes, once you have the tech you can build an atmosphere converter and get more space. Or you can enslave some aliens that breathe the atmosphere and move them there. This is both much cheaper and quicker.
The only reason I can see to abandon a tiny world is if you want to use remote mining. You can get much more output from a tiny world using a large base full of remote extraction components than you can even with atmosphere conVersion or a native-breather race. With a starbase you can get something like 20 times as much! But that's going to reduce the value of the world if you haven't changed the setting that controls remote mining.
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