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July 7th, 2002, 01:27 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Deconstruct & Analyze too powerful?
It strikes me that nobody ever trades ships because that's just like trading tech, since you're guaranteed to get a tech from analyzing the ship. What if there were an option at game setup to disable the "deconstruct & analyze" button? Or what if the command didn't always work - say, a 10% chance to fail for every tech level the component is above your known tech? Or maybe D&A should give research points toward an advancement but not enough to give a full level... It doesn't seem like such a hard feature to add... any thoughts? Malfador?
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The Ed draws near! What dost thou deaux?
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July 7th, 2002, 02:33 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Deconstruct & Analyze too powerful?
The solution to this problem is to allow a 'loan' of ships, putting them under your ally's command without changing ownership. Then you aren't giving away your technology by giving your ally some ships.
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July 7th, 2002, 04:08 AM
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Second Lieutenant
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Re: Deconstruct & Analyze too powerful?
Also consider the religious+psychic race that neglects many other forms of weaponry until they have allegience converters with a 100% hit rate. After that, why bother with most weapons research? Just grab an enemy ship or three, and D&A them.
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-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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July 7th, 2002, 04:32 AM
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General
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Re: Deconstruct & Analyze too powerful?
Isn't this realistic? How do most technologies spread? Someone gets a sample and figures out how to do it for themselves. I think the age of 'intellectual property' has distorted people's view of history. Copying has been the rule, not the odd exception, and has not been regarded as 'immoral' or 'unfair' either. That's a recent thing introduced by obsession with squeezing the Last penny out of patents.
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July 7th, 2002, 12:38 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Deconstruct & Analyze too powerful?
I don't think it's very realistic to be able to duplicate a technology from an alien civilization one month after having one example of it. I think realistically, there would be many more tech levels and prerequisites in the way. You have to be pretty close to the same tech level and technique to really be able to make practical use of someone else's devices in the short term. It would be useful and provide ideas, and even same or lower tech levels could provide what would essentially be some research points, but not, I think, usually, the ability to immediately start building the same thing, unless it was really close to what you were already doing.
PvK
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July 7th, 2002, 12:40 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: Deconstruct & Analyze too powerful?
well, i suppose that's why you only gain one level per area, and not just get the level you examined, even if it was 10 levels higher than where you are now.
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