|
|
|
 |

July 13th, 2002, 02:18 AM
|
 |
Private
|
|
Join Date: Jun 2002
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Kilrathi/Kzin Race
In another day or two I will be finished with this Wing Commander: Kilrathi Mod for Space Empires IV.. anyone remotely intrested email me at james_demacek@hotmail.com... when it is done I will repost with url for files.
James Demacek

|

July 13th, 2002, 02:23 AM
|
 |
Private
|
|
Join Date: Jun 2002
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kilrathi/Kzin Race
Also.. if this is popular and sucessful.. I will be adding a terran confederation (wc 1 and 2 era) and perhaps a tech tree which is a sort of fast track for carriers and fighters without any huge bonuses (but costs 2000)
James Demacek
|

July 13th, 2002, 02:30 AM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kilrathi/Kzin Race
Very nice shipsets!
Please send me the files at jlperyr@adinet.com.uy, or post it at the download forum.
|

July 13th, 2002, 02:39 AM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kilrathi/Kzin Race
Quote:
Originally posted by EViL JiM:
Also.. if this is popular and sucessful.. I will be adding a terran confederation (wc 1 and 2 era) and perhaps a tech tree which is a sort of fast track for carriers and fighters without any huge bonuses (but costs 2000)
James Demacek
|
Heck, give it bonusses ... !! Just make it a technology type you have to pick, a la Crystalline, Organic, and the like. Add in improved components for various fighter-class items, even. Slightly better and/or smaller Fighter Bays; enhancements for same, etc.
Go all out, make it into a Wing Commander-style mod which supports heavy use of fighters and carriers ... !

__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
|

July 13th, 2002, 02:49 AM
|
 |
Private
|
|
Join Date: Jun 2002
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kilrathi/Kzin Race
That is preceisely what I had in mind.. but I dont want to give any large advantage to the race which uses the tech tree.. I also want to make it so you can just copy and paste the set in without any trouble or messing up other mods/races/base game
Quote:
Heck, give it bonusses ... !! Just make it a technology type you have to pick, a la Crystalline, Organic, and the like. Add in improved components for various fighter-class items, even. Slightly better and/or smaller Fighter Bays; enhancements for same, etc.
Go all out, make it into a Wing Commander-style mod which supports heavy use of fighters and carriers ... !
|
|

July 13th, 2002, 02:49 AM
|
 |
Private
|
|
Join Date: Jun 2002
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kilrathi/Kzin Race
[ July 13, 2002, 01:50: Message edited by: EViL JiM ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|