.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 27th, 2002, 08:10 PM
RavenHand's Avatar

RavenHand RavenHand is offline
Private
 
Join Date: Jul 2002
Location: Florida, USA
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
RavenHand is on a distinguished road
Default General Question

? Are Spaceports 1/system or should you put one on each Colony. I ask because of the description IE “Acts as Spaceport for the system”. I know if I try to build an Urban Pacification Center the system tells you “You have one in the System already”.
Reply With Quote
  #2  
Old July 27th, 2002, 08:33 PM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: General Question

RavenHand, spaceports are effective for an entire system. The only advantage to having two spaceports is that the resources can still be gotten in a system if one is destroyed or captured.
Remember that resources require a spaceport to be present in a system. The only exception is a special trait you can get on setup. (I forget what this was called.)
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #3  
Old July 27th, 2002, 09:28 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: General Question

Natural Merchants.

Yeah, I wonder why there's no warning when you try to build multiple spaceports... Oh well, you can turn on the little letters by your planets... of course if you build one on a moon...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #4  
Old July 28th, 2002, 02:28 AM

Elowan Elowan is offline
Second Lieutenant
 
Join Date: Jun 2002
Posts: 463
Thanks: 0
Thanked 0 Times in 0 Posts
Elowan is on a distinguished road
Default Re: General Question

Quote:
Originally posted by Taz-in-Space:
... The only exception is a special trait you can get on setup. (I forget what this was called.)
Natural Merchants
__________________
'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
Reply With Quote
  #5  
Old July 28th, 2002, 02:33 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: General Question

Hey, I got to it first!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #6  
Old July 28th, 2002, 02:40 AM
RavenHand's Avatar

RavenHand RavenHand is offline
Private
 
Join Date: Jul 2002
Location: Florida, USA
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
RavenHand is on a distinguished road
Default Re: General Question

Thanks all....
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.