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  #1  
Old August 22nd, 2002, 11:20 PM
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Default Mothballing: a raison-daitre.

I FINALLY found a way around that annoying megaevil empire event in games with human and computer players. Evidently mothballed ships don't count against your score. Every game I get to be the Megaevil overloard due to my virus-like expansion. Now I get to keep a large space fleet in reserve without alarming my erstwhile allies. Does wonders for for surprising those turncoat, evil players (read: my friends) who think they have a huge advantage in ships and suddenly find themselves wondering how I have five times the amount of ships I had a turn ago (when they were my allies).

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Old August 22nd, 2002, 11:21 PM
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Default Re: Mothballing: a raison-daitre.

Almost forgot, you can retrofit mothballed ships too!!!
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Old August 23rd, 2002, 12:34 AM
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Default Re: Mothballing: a raison-daitre.

good advice. i just let my main battle ships sit there and only mothball miners/sattetelite/builder ships. Doesn't mothballing remove the experience the ships have gained tough?
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Old August 23rd, 2002, 12:58 AM

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Default Re: Mothballing: a raison-daitre.

yes, it does.
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Old August 23rd, 2002, 11:29 AM

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Default Re: Mothballing: a raison-daitre.

Really?!?!
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Old August 23rd, 2002, 11:34 AM
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Default Re: Mothballing: a raison-daitre.

Of course! Why wouldn't it? Although, a fleet of mothballed ships retains its experience, and can even be trained!
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