.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 23rd, 2002, 08:30 AM

MythicalMino MythicalMino is offline
Sergeant
 
Join Date: Apr 2002
Location: Coldwater, MI
Posts: 352
Thanks: 0
Thanked 0 Times in 0 Posts
MythicalMino is on a distinguished road
Default some questions...some thoughts....

Ok, I am STILL using the demo (why does there have to be a backorder!!??!!)...Anyways, learning how basically to play the game. Here are a few questions:

1. What is the difference between Drones and Fighters? I noticed that in combat, drones crash into a ship, and disappear...I take it fighters will return after the battle (haven't used fighters yet).

2. how many fighters can a fighter bay hold? or does the fighter bay not have anything to do with anything? I noticed that there can be 2 drones per 1 drone bay, wondering how many fighters a fighter bay can hold...

3. what is the purpose of transports?

4. can space stations move to another planet, or system?

5. the game takes place in a "galaxy". A sun w/ it's planets and what-not are the "system", and the actual grid coordinates are a "sector", right???

Now for the comments:

I think I have found the game I have personally been looking for. I see the simple complexity everytime I load up the game, and this is just the demo!! There are layers upon layers of stuff in this game...I really like the diplomacy. The AI actually proposes treaties (trade alliances, trade & research, all the way to partnerships). Very impressive I think. I actually like the strategic combat, instead of the tactical...the only thing about this game, I get kinda lost...lose track of what I am doing...the micromanagment is tough to get used to. How do you all keep track of what you are doing, and what you need to do each turn???

Well, anyways, I really like the demo, and I am sure the actual full Version will be unspeakable....

Chris
__________________
NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest

wanna check out a great Cards & Dice game? www.gwfwrestling.com/home.htm

I only know one language: Hillbilly

Your mileage may vary, but mine always stays the same
Reply With Quote
  #2  
Old August 23rd, 2002, 09:14 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: some questions...some thoughts....

"1. What is the difference between Drones and Fighters? I noticed that in combat, drones crash into a ship, and disappear...I take it fighters will return after the battle (haven't used fighters yet)."

It's more than that. Fighters stack into Groups, drones don't. Fighters use special small components, and are small, drones use regular ship components and are large. Drones can only be told to attack and cannot be ordered after that; fighters can move around and have their orders changed. More, drones cannot be recovered; fighters CAN.

"2. how many fighters can a fighter bay hold? or does the fighter bay not have anything to do with anything? I noticed that there can be 2 drones per 1 drone bay, wondering how many fighters a fighter bay can hold..."

Fighter Bays generally hold 2 tech level fighters, that is a Bay I will hold 2 small fighters, Bay II holds two medium, etc. But you'll fit much more fighters than drones in cargo space- since they can be stored in cargo bays and then launched, you don't have to go 100% bays.

"3. what is the purpose of transports?"

Move population, weapon platforms, troops, spare fighters/sats/drones

"4. can space stations move to another planet, or system?"

No,

"5. the game takes place in a "galaxy". A sun w/ it's planets and what-not are the "system", and the actual grid coordinates are a "sector", right???"

Close enough.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #3  
Old August 23rd, 2002, 09:17 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: some questions...some thoughts....

I understand drones can be left "hangin" in space.

Would there be an advantage to leave then "hangin" around a planet?

If so, has anyone done it?
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #4  
Old August 23rd, 2002, 09:29 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: some questions...some thoughts....

They burn 200 supplies per turn while floating in space. So, it isn't good to leave them hanging for too long. At least until you stick 2 solar panels on it.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old August 23rd, 2002, 04:52 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: some questions...some thoughts....

1. What is the difference between Drones and Fighters? I noticed that in combat, drones crash into a ship, and disappear...I take it fighters will return after the battle (haven't used fighters yet).

-- Basucally, Drones are BIG missiles. There are special drone warheads that can do immence amount of damage. Special anti-planet drones can be thought off as SE Version of ICBM. Fighters are well, fighters

2. how many fighters can a fighter
bay hold? or does the fighter bay not have anything to do with anything? I noticed that there can be 2 drones per 1 drone bay, wondering how many fighters a fighter bay can hold...

-- As already answered, two.

3. what is the purpose of transports?

-- Move staff around.

4. can space stations move to another planet, or system?

-- No, but you can put Space Yard on ship and build Space stations anywhere, not only around planets. Build one on top of the warp point to enemy system and name it DS9

5. the game takes place in a "galaxy". A sun w/ it's planets and what-not are the "system", and the actual grid coordinates are a "sector", right???

-- Yes.

Now for the comments:

I think I have found the game I have personally been looking for. I see the simple complexity everytime I load up the game, and this is just the demo!! There are layers upon layers of stuff in this game...I really like the diplomacy. The AI actually proposes treaties (trade alliances, trade & research, all the way to partnerships). Very impressive I think. I actually like the strategic combat, instead of the tactical...the only thing about this game, I get kinda lost...lose track of what I am doing...the micromanagment is tough to get used to. How do you all keep track of what you are doing, and what you need to do each turn???

Well, anyways, I really like the demo, and I am sure the actual full Version will be unspeakable....

--- Glad to hear this and welcome to the forum !
The best thing about SEIV is its total modability. You will be pleasantly surprised by Pirates&Nomads mod, Proportions mod, Babylon5 and many others.

Late game mictromanagement is a problem, just like with every other TBS game. You can turn on some Ministers if you do not mind less than efficient running of your empire.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.