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September 13th, 2002, 11:43 AM
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Corporal
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just one battles per turn
I would prefer that fleets could make just one battle per turn, not one for each move point. It should cost one MP (because you enter a new square) but the following battle should up use the rest of the MPs of the attacking fleet.
What do you think?
klausD
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September 13th, 2002, 11:49 AM
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Re: just one battles per turn
IMHO I dont think that would really work. Whilst I appreciate that the "one battle per movement point" is a bit artificial, I think one battle per turn would be more open to abuse.
Imagine if a huge armada is bearing down on one of your planets. You need a couple of turns to get a defense fleet to save the planet. How do you stop the ravaging armada dead? easy, you just send 1 freighter or 1 colony ship to attack that fleet, and then surround it with 1 small ship apiece in each sector and hey presto, when it attacks this weak opposition, it gets stopped dead.
Just MHO
[ September 13, 2002, 11:01: Message edited by: Growltigga ]
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September 14th, 2002, 07:36 PM
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Corporal
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Re: just one battles per turn
maybe you misunderstood me. I meant not one battle per turn per player. I meant one battle per turn per stack a ships.
klausD
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September 14th, 2002, 08:04 PM
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Re: just one battles per turn
Quote:
Originally posted by klausD:
maybe you misunderstood me. I meant not one battle per turn per player. I meant one battle per turn per stack a ships.
klausD
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No, I'm sure he understood you fine. As I did. Even once batter per turn per stack of ships is still not a good idea. Due to what GT said. If you want a quick defense just keep attacking that fleet with 1 little cheap ship till you build up a fleet of ships to take them out. It was be a major exploit that the players could use to win.
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September 14th, 2002, 08:41 PM
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Re: just one battles per turn
The tactic against this "defense" is easy. I just send out a small attack force in every of the sectors where the 1 ship defense fleets are lurking.
In this case small escort ships in the attacking fleets have an additional function. (building a vanguard which clears the path to the main attack objective)
The tradition of having just one attack per stack is very proofed in many games. I think such a rule will function very good in SE too.
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September 15th, 2002, 05:21 AM
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Re: just one battles per turn
klausD, I can't for the life of me see why you only want one battle per turn. I can understand that it may seem odd if you are used to only one per turn, but tradition is one of the poorest reasons to keep anything.
In my opinion, multiple battles is much more realistic (if that word means anything in a game context) and opens up a whole new world of tactics. You must now plan multiple defenses and use your own ingenuity to limit your opponents attacks rather than rely on the game's coding to save you. Multiple battles encourages you to be an imaginative defender and allows you to be an amazingly creative attacker. What could be better?
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