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September 17th, 2002, 08:09 PM
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Second Lieutenant
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2 questions
- How do you turn Cloaking on when installed on a ship or base?
- Can you have more than 1 Repair Bay on a ship or base?
- If you can have more than one - do the effects stack or does it repair more than one ship/base at a time?
- Typically - a repair ship has to fleet with a ship. However - since we can't fleet bases with ships in 1.78 - can bases with repair bays still repair ships?
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September 17th, 2002, 08:40 PM
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Major
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Re: 2 questions
Quote:
Originally posted by Elowan:
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- How do you turn Cloaking on when installed on a ship or base?
- When you have the ship/base selected, click on the cloak button (looks like a circle around a ship)
- Can you have more than 1 Repair Bay on a ship or base?
Yes. As long as there's room, of course.
- If you can have more than one - do the effects stack or does it repair more than one ship/base at a time?
The effects stack; all repair bays and shipyards in a sector stack together when the game determines how many components are repaired in a given turn; and the repairs can be scattered among multiple ships. I think that repairs are used to completely repair one ship before applying toward the next ship, though. So repairs aren't completely parallel.
- Typically - a repair ship has to fleet with a ship. However - since we can't fleet bases with ships in 1.78 - can bases with repair bays still repair ships?
That's just a convenience; simply being in the same sector will allow repairs to commence. That's why a planetary shipyard can perform repairs on ships in orbit, even though you certainly can't fleet with the planet.
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September 17th, 2002, 08:56 PM
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General
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Join Date: Feb 2001
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Re: 2 questions
Quote:
How do you turn Cloaking on when installed on a ship or base?
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Anything that can cloak will have the Cloak icon lit when that vehicle is selected. (It's the ship with a circle around it, between Scrap Facility and Use Component.) A cloaked vehicle will have the Uncloak icon lit (ship without circle, just below Cloak). IIRC, both commands are hotkey Z.
Quote:
Can you have more than 1 Repair Bay on a ship or base?
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Yes.
Quote:
If you can have more than one - do the effects stack or does it repair more than one ship/base at a time?
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Both Repair Bays and Construction Yards stack; more than one ship can be repaired if there's enough total capacity to finish one ship's repairs. [ Edit ] Oh, and racial/cultural modifiers to Repair apply to the combined total, not the individual components/facilities.
Quote:
Typically - a repair ship has to fleet with a ship. However - since we can't fleet bases with ships in 1.78 - can bases with repair bays still repair ships?
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This is incorrect; the repair ship/base/shipyard doesn't have to be in a fleet, just in the same sector.
[ September 17, 2002, 19:59: Message edited by: capnq ]
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September 17th, 2002, 09:04 PM
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Second Lieutenant
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Re: 2 questions
Quote:
Originally posted by capnq:
Both Repair Bays and Construction Yards stack; more than one ship can be repaired if there's enough total capacity to finish one ship's repairs.
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Isn't it curious that a shipyard (construction) component will stack (more than 1 on a ship) - but you can only have one SY/planet?

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September 17th, 2002, 09:21 PM
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Shrapnel Fanatic
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Re: 2 questions
No, no. The Repair ability of the spaceyards will stack.
You are only allowed one spaceyard per ship, but you can have spaceyard + repair bay.
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September 17th, 2002, 09:22 PM
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Major
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Re: 2 questions
IIRC you can't have more than 1 SY per ship, but you can have more than one RB..... REpair stacks, not builds.
EDIT> I'm typing too slow SJ....
[ September 17, 2002, 20:23: Message edited by: rdouglass ]
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