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September 25th, 2002, 10:05 PM
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Corporal
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Join Date: Feb 2001
Location: Calgary, Canada
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Call for Reinforcements......I\'m under attack
I have a new idea that could be inplemented in combat, although it would require quite a bit of hardcoding to get it to work.
Have any of you ever had a warp point defended by a starbase, and had about 2 dozen enemy ships jump through and attack? Have you ever wished you could call those 10 DN you have sitting at a planets 2 moves away and have them join the battle?
Well, this could be solved using a "Call Reinforcements" button in the orders menu in tactical combat. In this button would then bring up a list of any ships that can be at that sector within X amount of moves (say 5 moves away). YOu would then select the ships you want to join the combat. These ships would then show up in combat at the edge of the map at specific times. That is if the ship is 1 move away, it would show up in 5 combat turns; 2 moves away, 10 combat turns and so on.
I don't know if this idea is plausable at all, but I welcome your input.
Regards,
Admiral Grover
__________________
There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
MSN ID  k_grover@hotmail.com
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September 25th, 2002, 10:29 PM
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General
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Location: Indiana
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Re: Call for Reinforcements......I\'m under attack
Hmm, sounds like an interesting idea to say the least. I think it would be cool. But I'm sure there's downsides as well. It'd be pretty tough to code in as well I would think.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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September 26th, 2002, 01:12 AM
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BANNED USER
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Join Date: Nov 2001
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Re: Call for Reinforcements......I\'m under attack
It would be a neet thing to have.
One thought.
The "Official" game scale is one month per turn.
In game terms, how long does Combat Last?
Could ships reach it in time?
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September 26th, 2002, 06:19 AM
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First Lieutenant
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Re: Call for Reinforcements......I\'m under attack
I believe one combat is one day. Each combat uses one movement point of a ship, and a ship can have a max of 30 movement points.
So that means a comat round is ~1 hr... Hmm, you would think some weapons would be able to fire more that once an hour.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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September 26th, 2002, 05:12 PM
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Corporal
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Re: Call for Reinforcements......I\'m under attack
Granted with the current time scale used this isn't very realistic, but I just thought it would be a neat way to enhance combat. This way you wouldn't try to attack a system that has alot of ships in it with a small fleet, as all the ships in the system could potentially engage you in the same combat. The same goes for colony ships under attack. If there are any allied ships in the same system, they can help and try to protect your colony ship.
Regards,
Admiral Grover
__________________
There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
MSN ID  k_grover@hotmail.com
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September 26th, 2002, 06:17 PM
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Colonel
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Re: Call for Reinforcements......I\'m under attack
See, I don't know about this. If you have the ships, why aren't they fleeted with the base or the colonizer?
If suppose you have the dreads at some point close to 2 or 3 warp points and a colonizer, ... are they ready to come to the aid of all of them at any time? That might seem reasonable, but ...
I just think it takes away some of the planning you need to do, and that's pretty much what the game is about.
One of the things that defines the AI as "stupid" is it's inability to build intelligent fleets.
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