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October 8th, 2002, 08:31 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Probably a solution to AS reign
Yes i know i have far too much ideas today. Still, i've been reading people saying how powerful AS is and perharps it should be changed a little. Think for a minute, what weapon (or actually a pair of weapons) in the game could have been most useful but was limited by MM? right, the tractor/repulsor. They are limited by size modifiers - escort cant push frigate.
Maybe a similar limitation should be included to the AS? Either size or fleet experience. The second one would be an interesting option because psychic have their great training facility.
Any good as an idea?
__________________
Let the game begin!
Green bug from outa space!
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October 8th, 2002, 09:17 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Probably a solution to AS reign
Proposal: an indestructable (or hard to be destructed by virus) computer family component, called "counsellar" or "mentat" at the end of the computer research line.
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October 8th, 2002, 11:07 AM
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Colonel
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Join Date: Jan 2001
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Re: Probably a solution to AS reign
I love the way it is, because the AS is one of the few weapons used by AI empires that can create a real problem for a human players. Especially if combined with computer virus!
However for human players only games just increase the damage resistence of the master computer, decrease the damage and range of the computer virus, decrease the range and damage (= conVersion probability) of the AS and you can create the balance you like without new components or weapons.
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October 9th, 2002, 01:46 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Probably a solution to AS reign
The AS is a big shock the first time you get "subverted". I remember mine in an early game against the AI. I was kicking Capa butt across 3 systems. One of my ships was sitting over Cua's world waiting for troop transports. My transports arive and got schreaded. It may have been dumbluck that explained it for me,
"Ah, the dreaded Cua Capa Alligance Subverter" (only his spelling was better).
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October 9th, 2002, 01:57 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Probably a solution to AS reign
I wasn't surprised when I meet the AS, because I had tried it first in the demo. It really was incredible just taking the AI's ships. Then I saw how cheezy it was and let the AI have it.
I was worried once I found out about deconstruct and analyze. I thought, "Okay, these psychics have got to be killed, or soon they'll have organic armor, shard cannon, time bursting, talisman carrying dreadnoughts"
Fortunately, it doesn't work that way.
Anyone else notice the psycic AI's tend to lose ground in late mid game? They subvert more ships than they can support, and might not get them to a shipyard to scrap them.
[ October 08, 2002, 12:58: Message edited by: Arkcon ]
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October 8th, 2002, 02:52 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Probably a solution to AS reign
AS is a mighty weapon, indeed. But do not forget the cascade effect, when you get one of the AS ships by enter ship or intel project. Big AS fleets can be wiped out easily and cheap by some chance. This effect is enough for a counter, I think.
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