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  #1  
Old October 26th, 2002, 11:02 PM
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Default Emissive Armor and Armor Piercing weapons

Hmm, let's see, a Shard Cannon X does 35 damage... But Emissive Armor III blocks 30... and it transfers its emissive ability to all components as long as the armor is not destroyed! But with a Shard Cannon, the armor will never be destroyed, so the actual damage inflicted is a paltry 5... Nullspace weapons fare somewhat better (doing 40-60 damage)... perhaps Emissive Armor's ability should only transfer to other armor components? (At least when placed on an armor - I don't want to lose my Emissive Shield, which is a non-armor component with the Emissive ability, which gets transferred to all other components, armor or not... then again, nobody's ever played my mod anyway, but maybe someone can borrow the idea...)
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Old October 26th, 2002, 11:06 PM
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Default Re: Emissive Armor and Armor Piercing weapons

The Emissive effect still works, bouncing the first "X" of damage, even if it is attached to armor, against "skips armor" weapons?

That is a heck of a feature...

Will study your mod now, Ed.

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Old October 27th, 2002, 06:09 PM
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Default Re: Emissive Armor and Armor Piercing weapons

Emissive armor ability is completely ignored by armor piercing weapons. Shard cannon will do full 35 points of damage. Even if you assign EA ability to non-armor component, it will still be ignored by shard cannons and null-space weapons.
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Old October 27th, 2002, 07:53 PM
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Default Re: Emissive Armor and Armor Piercing weapons

My test show Oleg is correct...

Do you have a trick Ed?

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Old October 28th, 2002, 07:56 AM
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Default Re: Emissive Armor and Armor Piercing weapons

O and if you are Ed of Ed and Lee's mod i did download that of PBW and play it a couple times a while back, which reminds me to go play it again, do you have a new Version available? It was good. nice work
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Old October 28th, 2002, 10:14 AM
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Default Re: Emissive Armor and Armor Piercing weapons

Yeah, that was an interesting idea. I wonder what ever happened to it...
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