.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 27th, 2002, 04:19 AM

rockman rockman is offline
Private
 
Join Date: Jun 2002
Location: New Zealand
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
rockman is on a distinguished road
Default Intel puzzle

I am in a grinding war with the AI powers Sergetti, Romulan and Drakol - I bLast his planets, they bLast some of mine. I am having to rely on my intel superiority just to stay in the war but a strange thing seems to happen. WHen I use crew inserection or resource procurement against the sergetti it works fine, but against the Romulan my operatives ALWAYS come up lacking. The Romulans have a few thousand more intel points (I think Sergetti have 6K, Romulans 15K) but should this really make the difference? i usually bLast them with 3 crew inserections and a resource procurement - shouldn't that be enough? What else could be causing their resistance - a racial bonus?
Reply With Quote
  #2  
Old November 27th, 2002, 04:41 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Intel puzzle

The romulans probably aquired intel earlier, and have built up a bunch of points in counter intel.

You may have to throw upto a million points of intel ops at them before you will start to see any effect at all. At max tech levels, human players can fiddle the numbers to achieve upto 21 million defense points stored. Breaking down defenses can take quite a while!

You can either keep intel opping the sergetti for fun and profit, or you can dig away at the Romulan's entrenched counter-spies. Or a little of both as you seem to be doing now.

[ November 27, 2002, 02:42: Message edited by: Suicide Junkie ]
Reply With Quote
  #3  
Old November 27th, 2002, 04:54 AM

rockman rockman is offline
Private
 
Join Date: Jun 2002
Location: New Zealand
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
rockman is on a distinguished road
Default Re: Intel puzzle

How do you store defence points in intel? I thought a counter-intel project just defended you while it was being built - does it give you a storage of points? Help - how does it work?
Reply With Quote
  #4  
Old November 27th, 2002, 05:41 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Intel puzzle

When you put points into counter intel, it builds up, showing as the progress bar.

When an enemy attempts to hit you with an intel op, it is blocked, and the cost of the project you were hit with is subtracted from your progress in the defense project.

So if you have 400,000 points in a defense project, you can block at least 8 PPP projects.
Reply With Quote
  #5  
Old November 27th, 2002, 07:25 AM
Escaflowne's Avatar

Escaflowne Escaflowne is offline
Corporal
 
Join Date: Sep 2002
Location: Malden, MA
Posts: 71
Thanks: 0
Thanked 1 Time in 1 Post
Escaflowne is on a distinguished road
Default Re: Intel puzzle

So that's how it works...

Cool, thanks for explaining that.
__________________
Don't worry. Somewhere, somehow, I'm slowly losing my mind.
Reply With Quote
  #6  
Old November 27th, 2002, 11:17 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Intel puzzle

Nearly full CI projects can be moved to the back of the queue. As long as points are spent in at least 1 CI project each turn, then all points stored in all CI projects will be used to defend against enemy projects.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.