.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 30th, 2002, 06:13 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Modding tools: Access vs. Excel

I know it might seem kind of strange to use MS Office applications to mod SE4, but they are really good at storing & manipulating data... The question is, should I use Access or Excel?

I'll list a few advantages of each:

Access:
-Stores data in named fields rather than arbitrary rows/columns
-Type checking and referential integrity ensure that all fields contain valid data
-Forms can be designed to input data more easily (without having to scroll all over the place)
-Many-to-many correspondence ideal for use with Abilities

Excel:
-Easier for calculating series of similar items (just Fill Down a formula)
-Can record macros that generate VBA code which can then be modified to do whatever you want
-I'm more familiar with VBA for Excel than for Access

Any thoughts? It would be cool to have a master database that you can edit with all the power of a database utility, but I just don't know enough about VBA to make the connections to import and export the data to the .txt files, which is the important part!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #2  
Old November 30th, 2002, 08:43 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Modding tools: Access vs. Excel

im sorry to go OT a little, but why do you people use such advanced tools for modding?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #3  
Old November 30th, 2002, 03:37 PM

Zarix Zarix is offline
Sergeant
 
Join Date: Jan 2001
Location: Finland
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Zarix is on a distinguished road
Default Re: Modding tools: Access vs. Excel

Even little more OT. I prefer to use OpenOffice. It can do pretty much everything that I need but doesn't cost awfully like MS Office. OpenOffice could be better choice for a modding too because it is easier to get.
Reply With Quote
  #4  
Old November 30th, 2002, 09:31 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Modding tools: Access vs. Excel

Quote:
Originally posted by Taera:
im sorry to go OT a little, but why do you people use such advanced tools for modding?
It is extremely useful for making mods with things like Tech Grids or complete changes to the entire game.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old November 30th, 2002, 10:20 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Modding tools: Access vs. Excel

If you're modding something that involves a lot of numbers, like weapons or culture bonuses, a spreadsheet can help you see whether things are balanced. (I haven't used anything this complex myself, but my mods haven't been that ambitious.)
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #6  
Old December 2nd, 2002, 04:06 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Modding tools: Access vs. Excel

I used spreadsheets for designing my Proportions mod, to help with all of the calculations and to get statistics easily and to compare things, to graph the population effect curves, and so on.

I hate MS Abscess, BTW.

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.