.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 10th, 2002, 06:51 PM
Dobian's Avatar

Dobian Dobian is offline
Corporal
 
Join Date: Dec 2002
Location: Belmont, CA
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Dobian is on a distinguished road
Default Emergency Build problem

I don't know if this is a bug or something I just don't undertand. At one of my bases, I set it to emergency build to get a ship done. A few turns later, when I go to turn it off, the whole buttone gets grayed out, and my ships get built at a ridiculously low rate (i.e., takes 20 turns, when it takes 4 turns everywhere else). Is this some kind of penalty for doing an emergency build, and does it go away?

A side note, my empire is now a big, bloated bankrupt bureaucracy. I can fix the problem by scrapping several of my good ships, but I don't want to do too much of that. I'm mining three different asteroid sectors with satellites like crazy, but I'm still short on minerals. I'd like to wipe out my enemies right now, but I can't afford it! Not really a question, I can fix this, but I suppose resource shortfalls must have been a problem for others just starting the game like myself.
Reply With Quote
  #2  
Old December 10th, 2002, 07:12 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Emergency Build problem

For every turn you spend on Emergency Build (150% rate) you must spend one turn on Slow Build (25% rate)
Once the slow-build time is up, your SY returns to normal.

As for resource shortages, you can mothball some ships and bases that you don't need, and replace some research facilities with miners.

For longer-term economy building, you can place Value improvement facilities on your planets (planet utilization tech 4,5 and 6)
Value improvement fully stacks, so two facilities increase value at twice the rate as one.

Also long-term, is atmosphere converters. (planet utilization 7,8 and 9)
When placed on domed worlds, they will change the atmosphere to remove the dome and give you 5x more facility slots.
Reply With Quote
  #3  
Old December 10th, 2002, 07:18 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Emergency Build problem

Try to remember, with the default of 25% maintenance ...

With every ship you build, think ..."In four turns, I will automatically pay for another one."

Look around, do you really need that many ships?

If so, you need more colonies. Hey, you're a Galactic Despot (click here) -- why do the others still have planets?

Also, emergency build inceases build rate, and also increase resource consumption. When you shut it off and go slow, you will consume less resources. You could also put a queue on hold, and save all resources.

[ December 10, 2002, 17:29: Message edited by: Arkcon ]
Reply With Quote
  #4  
Old December 10th, 2002, 07:26 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Emergency Build problem

The maintenance is a killer.
How many points did you put into maintenance reduction?
If you cranked your maint. redux. to +20% (the maximum effective amount), you will pay only 1/5th of the normal maintenance costs (5% of build price per turn)

If you actually took a negative on maintenance redux, Doom on You.
Reply With Quote
  #5  
Old December 10th, 2002, 07:35 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Emergency Build problem

Quote:
Originally posted by Suicide Junkie:

If you cranked your maint. redux. to +20% (the maximum effective amount), you will pay only 1/5th of the normal maintenance costs (5% of build price per turn)
20 % maintenance reduction decreases maintenance cost by 80%????
Reply With Quote
  #6  
Old December 10th, 2002, 07:39 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Emergency Build problem

Quote:
Originally posted by Ruatha:
quote:
Originally posted by Suicide Junkie:

If you cranked your maint. redux. to +20% (the maximum effective amount), you will pay only 1/5th of the normal maintenance costs (5% of build price per turn)
20 % maintenance reduction decreases maintenance cost by 80%????
It sure does:

25%-20% = 5% / 25% = 20%

A savings of 80% per ship. Nice isn't it?
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.