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December 27th, 2002, 07:41 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
Back again! Have been beavering away for the Last month (following the very interesting AI Death Match) completing yet another update of my AI (posted in the Races Archive).
The AI_Construction_Vehicles files have received same major attention whilst the AI_DesignCreation and AI_Research files have just been tweaked a little more.
I have also created an AI_strategies.txt file for the races in order to improve their combat performance.
I have play tested each of the AI individually for 100 turns without any snags and have played a multiplayer Version through to turn 100 too.
DesignCreation.txt:
After watching how the AI is now using Minesweepers and deals with mines under the latest patch, I've decided to disarm the Minesweepers and remove minesweeping components from the Attack ships. Hence, the Minesweeper ships now remove plenty of mines and the Attack ships are tougher opponents in combat.
I have also optimised the attack ships by creating designs for several hull sizes.
Research.txt:
The only significant change is that Combat Sensors and ECM have been advanced further up the research tree.
Components.txt - as per 1.78f
The Borg now have a Shield Depleting Weapon which becomes available at the same time that they get boarding parties.
Strategies.txt
New file created to support Maximum Weapons Range combat strategy.
Regards
God Emperor
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December 27th, 2002, 12:05 PM
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Shrapnel Fanatic
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
I look forward to adding the new AI to the ship sets. Now if I could talk you into producing AI for other races 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 27th, 2002, 12:18 PM
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Second Lieutenant
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
he he he he
You have something in mind? If all goes well with this update I'd be happy to lend a hand ;
Regards,
GE
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December 27th, 2002, 10:09 PM
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Corporal
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
excuse a beginners question but why can't
the AI for say Klingon be used for Breen or
any other trek race.
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December 27th, 2002, 10:12 PM
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Colonel
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
God Emperor, a small request for TDM-ModPack - there are many original races that lack good AIs and those are the ones i realy want to play with sometimes - drueshocka, eee, amon'krie, sallega, cryslonite, toltayan.
If you ever have time, would you please think about making AIs for these?
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Let the game begin!
Green bug from outa space!
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December 27th, 2002, 10:58 PM
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Colonel
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
Quote:
Originally posted by PeterD:
excuse a beginners question but why can't
the AI for say Klingon be used for Breen or
any other trek race.
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'Cause thay would all research the same things in the same sequence, and build ships with the same design. Not that there's anything wrong with that -- but you'd get bored of playing against them sooner rather than later.
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