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  #1  
Old January 5th, 2003, 04:40 PM

Varelen Varelen is offline
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Default Damaging Warp Points in P&N

I've been playing games as regular races in P&N lately, cause it seems to have a more balanced and interesting system in general. But every time with Young, Paradise and Spiral Arm, there have been a ton of damaging warp points.

Two thirds of the warp points in my current game that I've seen are like that, and it really makes it hard. It changes the game.

I picked Spiral Arm because when I tried Young system or Paradise even, the damaging warp points
and abundance of nebula systems made it hard to contact other races

Are more damaging warp points part of the mod and I'm missing something? It seems to make the game into a lottery wheel in some parts, its hard to attack anyone or even colonize outside a home system. It seems to make neutrals almost viable.
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  #2  
Old January 5th, 2003, 04:53 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Damaging Warp Points in P&N

Most of those "Damaging" warppoints, aren't actually damaging.

Some are cloaking, some are shield depleting, and others are just harmlessly ugly.
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Old January 5th, 2003, 08:55 PM

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Default Re: Damaging Warp Points in P&N

Well I started a new game with no warp points and I'm already up to 2413.2, and a battle moon with planetoid mount tachyon cannons is being built.

Those things are so large I can just make one design for each and have them all be different. Its lots of fun cause I can put all the stuff i need on one of them.

One interesting thing is, a planetoid mount repulsor 3 can repulse a ship like 230 squares, I assume that would crash the game but I'm curious if anyone has tried it.
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  #4  
Old January 6th, 2003, 04:36 AM
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Default Re: Damaging Warp Points in P&N

Naw, it just flings them until they hit something, be it another ship, or the map edge.

You'd probably be better off with 20 Massive mount repulsors instead of a core mount one

No warppoints, you say?!?
That would pretty much kill the AI; I don't think they'd be able to get out of their homesystem or even build a warppoint opener without scrapping it right away for maintenance.
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Old January 6th, 2003, 05:42 AM
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Default Re: Damaging Warp Points in P&N

Then how are you supposed to play closed WP games normally? Wouldn't maintence always kill you?
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Old January 6th, 2003, 05:50 AM
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Default Re: Damaging Warp Points in P&N

No, just the AI.
Humans are smart enough to devote all thier resources to the manipulation ship, and to quickly create a warppoint then mothball the creator until it is needed again.

The AI just dosen't handle chokepoints or nasty system types very well.
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