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February 12th, 2003, 03:36 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Average number of turns
What is the average number of turns that most SEIV player play before they start another game?
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February 12th, 2003, 04:36 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Average number of turns
Well, this question comes up often, so I finally checked. I've got two games saved that are pretty much complete. They have 230 and 249 turns done. That seems a little long compared to most people, but I do enjoy stomping on the AI with superior technology and numbers.
[ February 12, 2003, 02:38: Message edited by: Arkcon ]
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February 12th, 2003, 04:41 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Average number of turns
For future reference, the check boxes are meant for polls where you can select multiple options. 
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February 12th, 2003, 04:46 AM
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Captain
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Join Date: Oct 2001
Location: Australia
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Re: Average number of turns
That is a very hard poll to complete, because it all depends on the Game settings and if you actually complete it or just get bored a start playing that game.
Huge Galaxy (200 systems, 20 Races) = 200-300 turns and stop when bored.
Large Galaxy (100 systems, 20 Races) = 100-200 turns and stop when MEE.
Other Game settings I usually get MEE and bored about 100-150 turns.
PBW - Only completed 1 game = 8 turns.
Other PBW Games are on an average of 50 turns with a 5 day turn around. Currently the highest PBW game I is on turn 121.
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February 12th, 2003, 05:15 AM
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General
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Join Date: Nov 2000
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Re: Average number of turns
Well, I've got one proportions game that's just starting to get to the major battle stage at turn 125, where I severely underestimated how many troops to send to capture a homeworld. Most other games end somewhere between 40 turns (a one on one duel with a friend) to 80 turns (Where the group of people I play with typically gets bored).
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February 12th, 2003, 05:15 AM
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Sergeant
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Join Date: Jan 2003
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Re: Average number of turns
50 turns?.... In my Sp games, I have always played cluster/large and as many AIs as it cares to generate. 50 turns and your games are over? 50 turns in mine and the game is barely starting to get rolling. What are you playing with, 2 systems and 3 players? I don't know, that just seems kind of low when you hear all this talk about maxing ECM Sensors, fully trained ships and stuff. All in 50 or so turns? Somehow the math don't add up. Time it takes to research that stuff, many turns spent sitting in training. Are you attacking with fully trained 125/125 bezerker escorts with DUC2 weapons?
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