.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 6th, 2003, 10:27 PM

Raging Deadstar Raging Deadstar is offline
Brigadier General
 
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
Raging Deadstar is on a distinguished road
Default Intel Ideas

I was wondering there are a lot of free spaces for buttons on the side of the intelligence screen. And i thought why not have a divide intelligence 75%/25% screen. Theres times where i want to put a major offensive project into action but keep my counter intel funded. I doubt there will be another patch but maybe an idea for SEV
Reply With Quote
  #2  
Old April 6th, 2003, 11:33 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Intel Ideas

Are you perhaps assuming the old intel rules are still in place? The ones were you had to put points into a counter intel project every turn in order for it to work? This is no longer the case.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #3  
Old April 8th, 2003, 08:30 AM
Pablo's Avatar

Pablo Pablo is offline
Sergeant
 
Join Date: Sep 2002
Location: Lithuania
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Pablo is on a distinguished road
Default Re: Intel Ideas

DavidG, more info on this one please
Reply With Quote
  #4  
Old April 8th, 2003, 11:17 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Intel Ideas

Prior to gold patch X (I have no idea when it was; the change caught me by surprise), you had to spend points in a turn in at least 1 CI project for any points stored in your CI projects to be used for defense in that turn. But now, your points stored in CI projects will always be used for defense, even if no points are currently being spent on a CI project.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old April 8th, 2003, 12:24 PM
Pablo's Avatar

Pablo Pablo is offline
Sergeant
 
Join Date: Sep 2002
Location: Lithuania
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Pablo is on a distinguished road
Default Re: Intel Ideas

If I understand it correctly, you must have some points stored in your CI project (amount matters?) and it automatically works no matter whether it gets any points during the turn or not.
CI level 3 has 500k points. Let's say I have 100k stored there. In this case I must be attacked by MORE than 100k of intel in order to get some effects. Right? Number of offencive projects does not matter? Just the amount of points?
Reply With Quote
  #6  
Old April 8th, 2003, 08:05 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Intel Ideas

Yes, except that the points stored in a CI project block 1, 2, or 3 times as many points of offensive intel projects (depending on level of CI project). 100k points in CI 3 blocks 300k points of projects. And then, there is a 20% bonus to CI projects, so that 100k points can actually block 360k points of offensive intel projects.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.