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April 17th, 2003, 05:09 AM
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Private
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Join Date: Apr 2003
Location: North Virginia
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warp point opening technology - How?
I would like to play a game with no warp points, where you have to research the technology to be able to create one. What is the technology required to do this? Searched the board and have not found this question asked yet. Looked on the technology tree and don't see it unless it is a weapon technology called warp missile. But didn't think it was a weapon technology. Any help would be appreciated. 
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April 17th, 2003, 05:19 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: warp point opening technology - How?
It is several levels up the Stellar Manipulation tech area.
Slick.
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Slick.
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April 17th, 2003, 06:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: warp point opening technology - How?
Research Astrophysics 1, and then Stellar Manipulation 3. That gives you WP Opener I (by some different name ofc) and WP Closer. Levels 4-7 of SM give a new level of WP Opener with greater range.
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April 17th, 2003, 08:47 AM
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Sergeant
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Re: warp point opening technology - How?
On the same subject - can you open a warp to an unexplored system?
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April 17th, 2003, 09:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: warp point opening technology - How?
I think you can do that... you can always test it! 
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April 17th, 2003, 09:34 AM
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Corporal
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Re: warp point opening technology - How?
Quote:
Originally posted by Pablo:
On the same subject - can you open a warp to an unexplored system?
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Yes you can, I've done it before...it's just that you have no idea what/whom may be on the other side. It can be a nasty surprise to open a WP and have it lead into someone's (very well established) home system...if you aren't anticipating that scenario, it hurts...trust me 
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