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  #1  
Old May 9th, 2003, 09:21 AM

Drax Drax is offline
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Default hull specific components

Is there any way to make a component that can only be placed in a certain hull, say, a cruiser? The only way I can think of is to make a component 2500kT, and make a ship hull about 4000kT, but this is not the solution I am looking for. Any ideas?
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Old May 9th, 2003, 09:29 AM

Phoenix-D Phoenix-D is offline
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Default Re: hull specific components

The only way:

make a component that is 65000 (or larger than any ship size you have) kt in size.

Now make a mount that ONLY applies to that component, and restrict it to ONLY that ship size (minimum/maximum tonnage, and family number restrictions). Have it reduce the component's size by whatever number will make it the size you want.
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Old May 9th, 2003, 09:54 AM

Pocus Pocus is offline
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Default Re: hull specific components

Clever!

Is it possible to have components which provide research points (science vessel) ?
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Old May 9th, 2003, 10:56 AM
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Default Re: hull specific components

Isn't it possible simply to put to all vehiclesize that should not be able to use that component the line:
Requirement Specific Component - Cannot have: < component number >

?

Just an idea.

[ May 09, 2003, 09:57: Message edited by: StarBaseSweeper ]
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Old May 9th, 2003, 11:09 AM
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Xaren Hypr Xaren Hypr is offline
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Default Re: hull specific components

Pocus: Unfortuneately, the resource/research/intel generating abilities and the solar resource generating abilities are exclusive to facilities.

StarBaseSweeper: IIRC, that is one of the attributes/abilities that wasn't actually implemented. Though if I'm wrong, I'm sure that I'll be corrected shortly .
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Old May 9th, 2003, 11:44 AM
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Default Re: hull specific components

In that case, maybe you can just create a new Hull, of the size of the initial Hull you wanted to use - < size of component you wanted to use >, and give the Hull the component ability (if possible? I cannot check which was the ability you wanted now...).
Not perfect because the "component" cannot be destroyed except if the whole ship is.

And somehow you have to find a way to increase the Hull structure, to simulate the component structure.

Not sure what I say is possible though...

[ May 09, 2003, 10:51: Message edited by: StarBaseSweeper ]
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