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  #1  
Old May 11th, 2003, 06:03 AM
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Default The Chaos Game

I had an idea for a PBW game... actually, it wouldn't work well on PBW but it would be suited to PBEM... What if the rules of the game changed as the game progressed? Say every 10 turns, the game master makes a few changes to the data files and distributes them to the players... on turn 10 he might make spaceyards twice as expensive... or give all engines above ion twice the normal bonus movement... or make DU cannons armor piercing... might be fun, eh?
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Old May 11th, 2003, 10:16 AM
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Default Re: The Chaos Game

IIRC, it was attempted before. The idea was that laws of physics can change with time or Galaxy can suddenly move through some sort of time-space anomaly Don't remember how well did it go.
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Old May 11th, 2003, 10:27 AM
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Default Re: The Chaos Game

Sounds interesting. If you start it up, I'll play. If I lose, then, I'll just blame it on the weird rules instead of my lack of ability.
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Old May 11th, 2003, 05:14 PM
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Default Re: The Chaos Game

In the one I suggested a while ago, the changes would usually affect the maximum tech levels for things, and broad laws of physics.

So if a wave of "low tech" sweeps through, then shields will stop working and any weapon above some arbitrary level will fizzle out.
If it gets really bad, then warring ships may be reduced to ramming each other for a year

The occasional wave of QNP/normal/inverted QNP would be interesting too Even one where speed is independent of engines!
"Um, sir? Our scientists report that the latest quantum storm has resulted in larger ships having less momentum! Our escorts are dead in the water!"

The ability modifications should be fairly general changes, such as "all beam weapons do 2x damage", "All supply usage is squared", "All missiles have infinite range" and so on.

This sort of game would still work well if hosted by PBW, just with the game master processing turns manually.

[ May 11, 2003, 16:16: Message edited by: Suicide Junkie ]
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Old May 12th, 2003, 01:04 AM
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Default Re: The Chaos Game

Speed independent of engines... that sounds fun...

"Sir, it seems that our ships' propulsion is no longer being generated by the engines... but instead by the WEAPONS!"

What would the point of hosting it on PBW be if I were to run the turns manually anyway? (To set it up that way I'd set it to "no automatic turns", right?)
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Old May 12th, 2003, 02:04 AM
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Default Re: The Chaos Game

Quote:
Originally posted by Ed Kolis:
What would the point of hosting it on PBW be if I were to run the turns manually anyway? (To set it up that way I'd set it to "no automatic turns", right?)
Well, it's kind of nice for the players to know their turns got submitted, and they can tell who is holding up the turns. They can get the turn anytime they want, in case they didn't get the email, or if they deleted it accidentally.

For the game owner it's conveient to not have to keep track of all the game files and every .plr file coming in one or two at a time. When all are in you can just get a single download with all the files together.

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