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  #1  
Old May 17th, 2003, 10:31 AM
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StarBaseSweeper StarBaseSweeper is offline
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Sorry, I know I read it somewhere, but not in the FAQ I think, and I somehow cannot remember the answer to the question:
What does the amount "damage" does for alliegiance subverter?

Sorry to ask question that has been asked 10,000 times, but I cannot find it anymore...

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Old May 17th, 2003, 10:53 AM
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Default Re: Sorry

The chance to subvert. if it is ,say 60, you have 60% chance to succeed. You must hit the ship first of course.
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Old May 17th, 2003, 10:59 AM
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Default Re: Sorry

Thanks for your quick answer .

And if I understand well, the ONLY way to defend against such thing is the MC right? And it is 100% defense.

There no way to mod a "defense bonus" that apply against only allegiance subverter.

If the MC of a ship get destroyed, I think I remember reading that the ship still cannot be subverted isn't it?
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Old May 17th, 2003, 11:01 AM
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Default Re: Sorry

Quote:
Originally posted by StarBaseSweeper:
...If the MC of a ship get destroyed, I think I remember reading that the ship still cannot be subverted isn't it?
yes, that is correct.
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Old May 17th, 2003, 11:11 PM

Narrew Narrew is offline
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Default Re: Sorry

Can the ship "know" which enemy ship has a MC then target a crewed ship?

The reason I ask, I took over for a race that has this trait, and wondered how people use it since it has a slow reload. Do you put one on each ship so you have a shot at subverting an enemy ship?
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Old May 18th, 2003, 01:38 AM

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Default Re: Sorry

i put an AS on each of my ships, minimum hull of cruiser, with the largest available mount. i make sure it is the first weapon placed. if the subVersion is successful the my ship will target other ships. if its not then the rest of the ship's weapons will target this one and attempt to destroy it. i usually try to target carriers and missile ships first then beam ships if nothing else in range.

[ May 18, 2003, 00:38: Message edited by: Desdinova ]
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