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  #1  
Old June 7th, 2003, 07:37 AM
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Hrothgar Hrothgar is offline
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Default new race/ship set

I posted this on the Mod Forum, but I thought I'd post it here, too.

I've got a new race/ship set [my first] that I'm about ready to make available to anyone who's interested, except that I have no idea how to do so.

I'd appreciate it if someone would explain how to do this.
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Old June 7th, 2003, 07:47 AM
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Default Re: new race/ship set

Go back to the race download forum (where you made the similar post). Hit "reply". Even better click "edit" you Last post. On the left there should be short notice "upload file form". Click it, then browes your computer to locate the zip file with all race files (you must zip them first of course). Click upload. Once it is finished, you will have a link in the window. Copy it (automaticly highlited) to the main body of the post. Now you done it !

p.s. you can insert the link into this thread as well.
p.p.s. I can't type

[ June 07, 2003, 06:48: Message edited by: oleg ]
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Old June 7th, 2003, 07:55 AM
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Default Re: new race/ship set

Thanks again, Oleg. You seem to always be around to answer my questions! I appreciate it.

This race is sort of an homage to the pulp SF magazines of the '30s and '40s. Not being an artist myself, I took all the images from pulp magazine cover scans [from mags like "Planet Stories, "Startling Stories," and "Thrilling Wonder Stories"] which I found on the net and modified them to make them usable in SEIV. For this reason, the various ship graphics are less homogenous than those of other ship sets, but I still think there's a certain similarity in style due to them all belonging to a particular era in SF illustration. However, in the race description I did attempt to justify this graphic variation, by portraying the race as both rag-tag refugees from another galaxy and part of an extremely decentralized society. This seemed to fit the ideal of anarchic freedom which was so prevalent in pulp-era SF.

I based my AI files on the TDM Modpack files, with a lot of modifications to get the effects I wanted. My limited playtesting indicates that at least the 5k Version is competitive. I think it would work best in a large galaxy with not too many other empires, but, right now I'm testing it in a medium galaxy with eight other empires and 6 minors [TDM Modpack races], and the race is still hanging on after 350+ turns.

Anyone who is familiar with the SF of the pulp era will probably recognize where the names come from.

IGNORE THIS LINK. THE LINK TO THE CORRECTED FILE IS FIVE POSTS UP

1054966558.zip

[ June 07, 2003, 23:01: Message edited by: Hrothgar ]
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Old June 7th, 2003, 08:05 AM
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Default Re: new race/ship set

Quote:
Originally posted by Hrothgar:
Thanks again, Oleg. You seem to always be around to answer my questions! I appreciate it.
Don't know what happend to me, but I get up at 6:30 am (England time zone) and login. Now I did it, I come sleepy again see you later in few hours...
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Old June 7th, 2003, 08:37 AM
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Default Re: new race/ship set

Do svydaniia, Oleg. Spacebo bol'shoe
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Old June 7th, 2003, 10:12 AM
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Default Re: new race/ship set

Pozhalusta But I am not a sleep yet
----------------

Fantastic shipset !!! carrier and battlestaion portraits should be renamed from "pulps" to "pulp" though.

"Beware of strange cathode ray tubes!"

Now, THAT is true
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