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  #1  
Old June 21st, 2003, 11:47 AM
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Default Max values for "Combat To Hit Offense Plus"

Does anyone know what the maximum values for "Combat To Hit Offense Plus" when used in Hull sizes, ship components, and planetary facilities?

Info on "Combat To Hit Offense Minus" would be helpful too. Thanks.
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Old June 21st, 2003, 12:05 PM
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Default Re: Max values for "Combat To Hit Offense Plus"

If this has been asked before, could someone please direct me to the appropriate thread? Thanks. My search for "maximum" didn't find a topic name with any relevance.
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Old June 21st, 2003, 07:56 PM
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Default Re: Max values for "Combat To Hit Offense Plus"

I am not exactly sure if anyone has ever bothered to find the maximum... most likely, it's 65535 or 255, 16-bit or 8-bit number. This would also most likely be the same for both the `Plus' and `Minus' attributes.

In the game itself, however, the values in the end fall between 1% and 99% (I might be wrong about the 1% `luck' factor). The to-hit is 0% when you're out of range, and 100% if you have the Talisman ability.

Any modders feel free to correct me on any of this, it has been quite some time since I dabbled in any modding
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Old June 23rd, 2003, 12:00 AM
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Default Re: Max values for "Combat To Hit Offense Plus"

*bump*
Anyone know if I'm right on this one?
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Old June 23rd, 2003, 04:00 AM
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Default Re: Max values for "Combat To Hit Offense Plus"

It is certainly not 255, or I am a no good son of a Phong.

Go test it out with absurd numbers in a test game (do not use the stupid combat simulator, as it is glitchy). Give a 1000 CS and 980 ECM bonus to some ships/components and see what results you get. If you end up with net 20% bonus to hit bonus. Also try 970, 960, 950 ECM.
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Old June 24th, 2003, 11:52 AM
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Default Re: Max values for "Combat To Hit Offense Plus"

Fyron: that makes me curious about what the Simulator does wrong ...

I'll try a test game then, when I get some time .... good ideas.
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