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February 6th, 2001, 04:26 AM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
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Worker culture on strike?
I thought picking workers for a culture was supposed to modify your production +5% (ie resources, since scientist=research).
Is this broken, or does that 5% really modify something else?
-Drake
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February 6th, 2001, 08:30 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Worker culture on strike?
It modifies the construction speed of your race (it adds 5% to 'Construction Aptitude' racial ability), not the amount of resources extracted from planet.
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February 6th, 2001, 03:19 PM
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Corporal
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Join Date: Jan 2001
Location: Zagreb, Croatia
Posts: 59
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Re: Worker culture on strike?
I think that workers increase resources (minerals, farming, rad extraction) production, engineers add 5% to construction.
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February 6th, 2001, 03:58 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Worker culture on strike?
quote: Originally posted by Drake:
Well, I justed tested that, and didn't get an increase in construction rate between workers and artisans. Unless I misunderstood what you meant, that's not it. Besides, there's a separate modifier for SY rate in the culture modifiers.
Yeah, you are right, it should increase resource production, not construction rate. My mistake. Somehow I thought you were talking about the engineers, seems I should read more carefully when I stay up late at night.
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February 6th, 2001, 04:33 PM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Worker culture on strike?
No problem. Regardless, I'm not getting that extra 5% bonus, so I'm assuming that it's broken. Thanks.
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February 7th, 2001, 02:56 AM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Worker culture on strike?
Well, I justed tested that, and didn't get an increase in construction rate between workers and artisans. Unless I misunderstood what you meant, that's not it. Besides, there's a separate modifier for SY rate in the culture modifiers.
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