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  #11  
Old April 12th, 2003, 05:21 AM
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Default Re: Moonbeams Shipset v0.91

There is no option for zero-point games... The AIs just take all default, since they have no points to spend.

option 1 = 2k
option 2 = 3k
option 3 = 5k
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  #12  
Old April 12th, 2003, 03:06 PM
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Default Re: Moonbeams Shipset v0.91

Quote:
Originally posted by KirbyEF:
Any suggestions on the AI files? The basic idea seem s to be create options for 0 points (Option 1), 2000 points (Option 2), 3000 points (Option 3) and 5000 points (Option 4)?

Thank all of you for your comments and interest and the Moonbeams would say:

"We are the Moonbeams, mighty mighty Moonbeams! Everywhere we go, people want to know.
Who we are. So we tell them,
We are the Moonbeams, mighty mighty Moonbeams!"

KirbyEF

P.S. They are a little high strug....
That all sounds very familiar!

mlmbd
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  #13  
Old April 18th, 2003, 05:54 AM
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Default Re: Moonbeams Shipset v0.91

Yes the Moonbeams rock!

GO MOONBEAMS!
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  #14  
Old April 19th, 2003, 05:22 PM
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Default Re: Moonbeams Shipset v0.91

Quote:
Originally posted by KirbyEF:
Yes the Moonbeams rock!

GO MOONBEAMS!
Yes they do! Rock! Pun, intended!

mlmbd
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  #15  
Old April 20th, 2003, 06:45 PM
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Default Re: Moonbeams Shipset v0.91

Fantastic looking shipset. I always like mineral or crystal races because they are wide open for creative looking shipsets and race bahavior.
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  #16  
Old April 21st, 2003, 10:42 AM
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Default Re: Moonbeams Shipset v0.91

Quote:
Originally posted by FadingSuns:
Fantastic looking shipset. I always like mineral or crystal races because they are wide open for creative looking shipsets and race bahavior.
That's is the Moonbeams!

mlmbd
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  #17  
Old May 3rd, 2003, 06:31 AM
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Default Re: Moonbeams Shipset v0.91

I heard that there was a Moonbeams sighting when the server was down....

Oh well..

KirbyEF
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  #18  
Old May 4th, 2003, 01:16 AM
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Default Re: Moonbeams Shipset v0.91

School's almost out for this semester (at least in Texas).... maybe now I'll have some time to work on the AI....

KirbyEF
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