Never enough Tech\'s, here\'s some ideas
Countermeasures pod- Allows a ship to take over an incoming missile group and send it back to the firer!
Ship Disabling gun- Stops the ship from being able to do anything for a couple of rounds.
Energy Reflective Armour- Reflects some % back to firer of direct fire weapons.
Universal colony pod- When you have got all Col techs and say 4l Planet Util you get a pod that allows one ship to colonise any planet type. Saves sending a ship to the wrong type later in the game!!!
The more tech's the merrier, then it's not just my shielded cruiser V yours, but the battle of the differing components.
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