|
|
|
|
|
September 21st, 2003, 06:58 AM
|
|
Corporal
|
|
Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map for Star Trek Mod
I'm in the process of getting the latest Version Online with related info. Should be available in an hour or so.
|
September 21st, 2003, 07:16 AM
|
|
Corporal
|
|
Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map for Star Trek Mod
OK, the latest Version of the Star Trek Map can be found here. Star Trek Map.
Enjoy.
|
September 28th, 2003, 04:25 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map for Star Trek Mod
Can tell me what Version of the planet images you use when making this map?
I've found I'm having problems with my map such that when I load the new planet image pak now my map has tons of bogus images. I found the same thing with your map. I loaded it and some things clearly had the wrong image. (this was confirmed when I clicked the image and the game crashed :-( )
PS Cool map!!
|
September 28th, 2003, 09:12 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Map for Star Trek Mod
It should just be with the Star Trek Mod. Try getting the full copy of the latest planet image mod pack again? Maybe you are missing some images from it?
|
September 29th, 2003, 07:30 AM
|
|
Corporal
|
|
Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map for Star Trek Mod
Quote:
Originally posted by DavidG:
Can tell me what Version of the planet images you use when making this map?
PS Cool map!!
|
Good question! I'm using the same Version that Atrocities included with the Star Trek mod.
I know the map does not work with the un-moded game but it should work fine with the Star Trek mod.
I've been really busy this Last week so I've not tried it with the newest verson but I understand from Lighthorse that he's experienced some problems as well. I'll try to set so time aside tomorrow evening to look into the problem.
|
September 29th, 2003, 12:11 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map for Star Trek Mod
Quote:
Originally posted by userx:
quote: Originally posted by DavidG:
Can tell me what Version of the planet images you use when making this map?
PS Cool map!!
|
Good question! I'm using the same Version that Atrocities included with the Star Trek mod.
I know the map does not work with the un-moded game but it should work fine with the Star Trek mod.
I've been really busy this Last week so I've not tried it with the newest verson but I understand from Lighthorse that he's experienced some problems as well. I'll try to set so time aside tomorrow evening to look into the problem. I think Kwok figured it out. see this thread.
http://www.shrapnelgames.com/cgi-bin...;f=23;t=010045
|
September 29th, 2003, 12:17 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map for Star Trek Mod
HAHA Sucess!. Put the SectType.txt from Fryons Qudrant mod deluxe into the trek mod and the map looks ok.
|
September 29th, 2003, 10:52 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map for Star Trek Mod
Well after messing around with things I suspect the problem occured because Atrocities saved the SectTypes.txt using SE4Modder. This causes some of the items to be saved in a different order. (ie all planets get saved first) This does not seem to matter at all if you play a game and generate a new map but it would appear the saved maps must have a SectTypes.txt file that is exactly the same as when the map was created. Who knew!? I haven't tested it but I assume a saved map would work with a new SectTypes.txt as long as all new entries were added at the end of the file.
|
September 29th, 2003, 11:12 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Map for Star Trek Mod
The STM should have the SectType.txt from FQM Deluxe in it though, as AT incorporated FQM Deluxe. I made a few number changes to some WP entries in the latest 2.05, so that might cause some issues, but I do not think it would. There are the same number of entries, so it should be ok.
|
September 30th, 2003, 12:34 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Map for Star Trek Mod
To the best of my knowledge, I made no changes to the Star Trek map. I simply downloaded the latest Version and placed it in the STM. Then zipped the file and uploaded it.
I will work on the problem and see if I can get it to work. Sorry about his guys, the map is awsome and I know a lot of you have been dying to play it with the mod.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|