Science Minister:
The science minister needs to keep the research queue filled, at a minimum.
In doing so, you'll probably find the minister of defense and the minister of finance are the most interested in your choices
If you plan ahead and keep a couple of projects lined up, you'll have less to worry about, but you'll still need to check in at your office every now and then to see if there is anybody clamouring for your attention. It also helps to keep up to date on potential ruins tech, and any alien ships which would be valuable to analyse.
Planetary Governor:
You can pick any planet you'd like to govern, as long as there isn't already a local governor. You are encouraged to find a planet not covered by a System Lord, but that is not always possible.
You may even want to collect some colony ships and set out to find a new system to develop all by yourself.
In the planet forums, you will see that the moderator list will have two entries. One will be the player, and the second will be the state of that player's rule.
(Local Governor) - This planet has someone ruling it already, and is not available.
(System Lord) - This planet is semi-available. There is no Local Governor for this particular planet, but it is currently managed by the System Lord. System Lords manage traffic through their systems, and have most of the local governor rights for otherwise-ungoverned planets in the system.
(Construction Minister) - There is no Local Governor, and No System Lord in this system to manage the planet. Control of the planet thus defaults to the construction minister. If you decide to become governor of this planet, you can also become System Lord, and manage all the other ungoverned planets.
As a citizen, your avatar can give direct orders to any ship it is aboard.
As an Officer of the Navy, your avatar can give orders to any ships under your command and in the same sector, both strategically, and during Tactical Combat. (Tactical Combat makes officers extremely valuable in time of war
)
You must be housed in Officer's Quarters or better in order to exercise these powers.
As a Local Governor, you control any stationary, non-military objects in the sector. This includes moons and construction bases in particular. Only 2/3rds majority senate votes can override your orders on your own planet.
You must be housed in VIP Quarters or better in order to exercise these powers.
As a System Lord, you get Local Governor control over any planets in your system of authority that do not have local governors. In addition, you have some authority over ships passing through your system, and can command other non-military installations that are not in orbit of a planet.
This would include remote miners, spaceyard bases and cargo bases at warppoints, etc.
PS:
After you sign up, post in the recruitment forum so I can get you set up properly.
Once your permissions have been set, you can make a post in the pre-election lounge as to which planet or system you're going to run for.
(You'll probably be the only candidate, so don't worry about the election part
)
[ September 25, 2003, 17:51: Message edited by: Suicide Junkie ]