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February 7th, 2004, 08:58 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Sweet Mod 2.1
LOL silly Canadians! No offense to Canadians... of course, Tesco was playing Star Trek instead of normal things like Cowboys and Indians when he was 7-8 years old, so he is rather messed up in the head. j/k
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February 7th, 2004, 05:06 PM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
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Re: Sweet Mod 2.1
7 Posts in a row for Tesco!!! Is that some sort of record?
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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February 7th, 2004, 07:09 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
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Re: Sweet Mod 2.1
DownLoaded, try to run, it seems I have another mod making trouble for me, Gas Giant colony tech can not find still working on it.
__________________
Kill em all let God sort em out
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February 7th, 2004, 07:48 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Sweet Mod 2.1
Did you select the racial trait "Gas World Natives"? The mod incorporates Ekolis' Colony Tech Mod, which is designed to prevent the ability to trade starting colony "techs", which are not really tradeable technologies.
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February 9th, 2004, 12:28 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
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Re: Sweet Mod 2.1
I get it when loading
__________________
Kill em all let God sort em out
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February 9th, 2004, 01:36 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Sweet Mod 2.1
Is it an AI research file error? The mod is not designed for single player use.
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February 9th, 2004, 03:37 AM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
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Re: Sweet Mod 2.1
yes your right. I will add that to the ai research so it does not occur
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 9th, 2004, 03:47 AM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
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Re: Sweet Mod 2.1
sweetmod2.1.1
Here you go no error any more
P.S. under one 1 meg
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 9th, 2004, 05:23 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
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Re: Sweet Mod 2.1
Quote:
Originally posted by Imperator Fyron:
Is it an AI research file error? The mod is not designed for single player use.
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Dang not a single player??!! I guess I will get my butt kicked in PBW
__________________
Kill em all let God sort em out
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February 10th, 2004, 10:25 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Sweet Mod 2.1
Quote:
Originally posted by tesco samoa:
But anyways if there is need for another sweet game I will start one right away. If not It will start in April
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In April you say. If it can start after I get back from my Easter Trip, I will have no problem joining.
PS. As long as I don't get stuck in the corner, next to the Chaos for the third time in a row .
[ February 10, 2004, 08:27: Message edited by: Randallw ]
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