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  #201  
Old February 18th, 2004, 10:37 PM
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Default Re: Post 1.84 beta history

The current text fields displayed in-game for those 2 data fields is not large enough to display every single possible combination. So, a second line is added.
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  #202  
Old February 18th, 2004, 10:38 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Imperator Fyron:
quote:
8. Added - You can now use an override field for Vehicle Type in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
9. Added - You can now use an override field for Weapon Target in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
Woohoo! *cries tears of exultant joy*
Well HOT DAMN! Also *cries tears of exultant joy*
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  #203  
Old February 18th, 2004, 11:45 PM
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Default Re: Post 1.84 beta history

Quote:
Woohoo! *cries tears of exultant joy*
Quote:
Well HOT DAMN! Also *cries tears of exultant joy*
*Spoo brings in box of kleenex and hands them out*
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  #204  
Old February 18th, 2004, 11:49 PM
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Default Re: Post 1.84 beta history

If you haven't upgraded to Gold yet, and this patch isn't enough to convince you, I don't know what will be!!!
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  #205  
Old February 18th, 2004, 11:52 PM
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Default Re: Post 1.84 beta history

Proof is not needed, if word of mouth for this game has not already convinced the hold outs to buy Gold, then nothing will.

BUY GOLD!!!!!!!!!!!!! NOW!!!!!!!!!!!!! If you already have a copy, BUY A SECOND COPY AS A BACK UP!



Better to be safe than sorry.
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  #206  
Old February 19th, 2004, 12:26 AM
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Default Re: Post 1.84 beta history

Please for the love of God, include the ability for the modding of weapon so that they can be set to specifically target X component.

[ February 18, 2004, 22:26: Message edited by: Atrocities ]
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  #207  
Old February 19th, 2004, 01:04 AM
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Default Re: Post 1.84 beta history

'and here we see the primitive rituals of this strange tribe, known as 'hardcore SE4G', yelling out praises to their totem. let's take a closer look.'

*rustle, rustle, rustle*

'these sure are strange creatures. there seems to be no definite shape or size. maybe, if we watch long enough, one of them will wander away from the herd and i can catch it.'
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  #208  
Old February 19th, 2004, 01:10 AM

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Default Re: Post 1.84 beta history

You know modding weapons to target x component could raise interesting mods - ie a weaponn to target other weapons type - ie an weapon that targets say engine or shield depleting weapons - add a whole new dimension to offensive and defensive strategies and weapon choices when building ships - would also like to see in the basic unmodden Version and expansion to say another 3 - 5 ship sizes. And also another 2 types of base say 1 type at 1200 KT and another at 2200KT and perhaps an endgame 3500KT.
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  #209  
Old February 19th, 2004, 02:05 AM
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Default Re: Post 1.84 beta history

"4. Note - Spaceyards will not work on cloaked planets or ships"



So much for the monsters with thier invisible planets......
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  #210  
Old February 19th, 2004, 02:08 AM
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Default Re: Post 1.84 beta history

well, they can cloak and de-cloak.
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