|
|
|
 |
|

February 18th, 2004, 10:37 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Post 1.84 beta history
The current text fields displayed in-game for those 2 data fields is not large enough to display every single possible combination. So, a second line is added.
|

February 18th, 2004, 10:38 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Post 1.84 beta history
Quote:
Originally posted by Imperator Fyron:
quote: 8. Added - You can now use an override field for Vehicle Type in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
9. Added - You can now use an override field for Weapon Target in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
|
Woohoo! *cries tears of exultant joy* Well HOT DAMN! Also *cries tears of exultant joy*
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

February 18th, 2004, 11:45 PM
|
 |
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Post 1.84 beta history
Quote:
Woohoo! *cries tears of exultant joy*
|
Quote:
Well HOT DAMN! Also *cries tears of exultant joy*
|
*Spoo brings in box of kleenex and hands them out*
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|

February 18th, 2004, 11:49 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Post 1.84 beta history
If you haven't upgraded to Gold yet, and this patch isn't enough to convince you, I don't know what will be!!! 
__________________
The Ed draws near! What dost thou deaux?
|

February 18th, 2004, 11:52 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Post 1.84 beta history
Proof is not needed, if word of mouth for this game has not already convinced the hold outs to buy Gold, then nothing will.
BUY GOLD!!!!!!!!!!!!! NOW!!!!!!!!!!!!! If you already have a copy, BUY A SECOND COPY AS A BACK UP!
Better to be safe than sorry. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

February 19th, 2004, 12:26 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Post 1.84 beta history
Please for the love of God, include the ability for the modding of weapon so that they can be set to specifically target X component.
[ February 18, 2004, 22:26: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

February 19th, 2004, 01:04 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Post 1.84 beta history
'and here we see the primitive rituals of this strange tribe, known as 'hardcore SE4G', yelling out praises to their totem. let's take a closer look.'
*rustle, rustle, rustle*
'these sure are strange creatures. there seems to be no definite shape or size. maybe, if we watch long enough, one of them will wander away from the herd and i can catch it.'
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

February 19th, 2004, 01:10 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Post 1.84 beta history
You know modding weapons to target x component could raise interesting mods - ie a weaponn to target other weapons type - ie an weapon that targets say engine or shield depleting weapons - add a whole new dimension to offensive and defensive strategies and weapon choices when building ships - would also like to see in the basic unmodden Version and expansion to say another 3 - 5 ship sizes. And also another 2 types of base say 1 type at 1200 KT and another at 2200KT and perhaps an endgame 3500KT.
|

February 19th, 2004, 02:05 AM
|
 |
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Post 1.84 beta history
"4. Note - Spaceyards will not work on cloaked planets or ships"
So much for the monsters with thier invisible planets......
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|

February 19th, 2004, 02:08 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Post 1.84 beta history
well, they can cloak and de-cloak.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|