|
|
|
|
January 6th, 2004, 08:52 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Weapon Family Overlap Bug
Mental Flailer and Allegiance Subverter have the same weapon family number (35). This bug has been emailed to MM.
|
January 6th, 2004, 11:34 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weapon Family Overlap Bug
I pointed this out many times in the past. Since it was never changed I can only assume that MM doesn't consider it a bug, even though it results in the AI switching to the 'one shot per combat' AS and dropping the Flailer.
|
January 6th, 2004, 11:47 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Weapon Family Overlap Bug
Point it out again. Maybe he will change his mind if more people complain about it?
|
January 7th, 2004, 04:41 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weapon Family Overlap Bug
Perhaps the intent is to make sure the AIs have a (psychic) weapon to use during the early stages of research. Obviously, there is some room for debate over whether that's a worthwhile weapon to use over any standard secondary weapon.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|
January 7th, 2004, 05:22 AM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weapon Family Overlap Bug
Of course all this can be easily fixed by modding data files and adjusting AI files accordingly.
Maybe someone should send him the edited data files + edited stock psychic AI so all he has to do is include them in next patch.
|
January 7th, 2004, 07:24 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Weapon Family Overlap Bug
Easily fixed means it should be fixed in the stock game... you should not be required to mod a game to fix minor bugs, they should get fixed in the stock game.
|
January 7th, 2004, 08:01 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Weapon Family Overlap Bug
I am pretty sure that this has been discussed before. I think I even supplied a list for the Weapons Families.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
January 7th, 2004, 06:47 PM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weapon Family Overlap Bug
Quote:
Originally posted by Atrocities:
I am pretty sure that this has been discussed before. I think I even supplied a list for the Weapons Families.
|
Speaking of easily fixed, someone should have him fix the Extra Small Rock Methane Planet typo/bug/feature.
|
January 8th, 2004, 02:23 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Weapon Family Overlap Bug
So fix the file and email it to se4 at malfador dot com Spoon, since you know what that typo is.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|