|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				February 5th, 2004, 06:51 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 A team game, but without all the trading and stuff... 
 Has anyone thought about this? I have seen a few team games advertised, and been in a couple myself. I was less then satisfied. It's just a personal preferance of my own that I don't really care for all the trading. It's just too cumbersome with the Se4 system. Victory in Se4 being so heavily dependant on economic and tecnological advantages, a team game becomes more about setting up a cooperative research plan and implementing it. The battles are almost an after thought. To me it's a chore, and a bore. 
What I could maybe get interested in would be a team game where you make your partnership treaty with your teammates and that's about it. None of the ship and tech trading. I wouldn't object to a little planet swapping, just so you could get a base in an important part of your allies empire and assist in his defense. But the main assistance would be in working together in the military campaigns. You attack on the left, I'll attack on the right, that sort of thing.     
Anyone else think like me?   
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				February 5th, 2004, 07:04 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Mar 2002 Location: Indiana 
						Posts: 3,229
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A team game, but without all the trading and stuff... 
 
	I have never thought of doing a team game like this. I think it would be much more interesting then the way most team games are played.Quote: 
	
		| Originally posted by geoschmo: 
 Anyone else think like me?
   | 
				__________________ 
				Ragnarok - Hevordian Story Thread 
------------------- 
I think...therefore I am confused. 
They were armed. With guns, said Omari.  
Canadians. With guns. And a warship. What is this world coming to? 
The dreaded derelict dwelling two ton devil bunny! 
Every ship can be a minesweeper... Once
			 |  
	
		
	
	
	| 
			
			 
			
				February 5th, 2004, 07:38 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Nov 2001 Location: Virginia 
						Posts: 1,311
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A team game, but without all the trading and stuff... 
 I like the sound of this.  How about a 3-3 or 4-4 game along these lines?  I could "host". |  
	
		
	
	
	| 
			
			 
			
				February 5th, 2004, 09:12 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jan 2003 Location: Atlanta, GA 
						Posts: 3,499
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A team game, but without all the trading and stuff... 
 
	Well, I understand your thoughts, I think, but it's not really necessary to set things up that way.  I've lost count of all the battles we've had in our Ratings Challenge Team game (4 of us)!  The trick?  No mines (and possibly high tech cost).  But trading/gifting tech hasn't caused the focal point to be THAT...getting ready for the next fight has been the real concern.Quote: 
	
		| Originally posted by geoschmo: Has anyone thought about this? I have seen a few team games advertised, and been in a couple myself. I was less then satisfied. It's just a personal preferance of my own that I don't really care for all the trading. It's just too cumbersome with the Se4 system. Victory in Se4 being so heavily dependant on economic and tecnological advantages, a team game becomes more about setting up a cooperative research plan and implementing it. The battles are almost an after thought. To me it's a chore, and a bore.
 
 What I could maybe get interested in would be a team game where you make your partnership treaty with your teammates and that's about it. None of the ship and tech trading. I wouldn't object to a little planet swapping, just so you could get a base in an important part of your allies empire and assist in his defense. But the main assistance would be in working together in the military campaigns. You attack on the left, I'll attack on the right, that sort of thing.
   
 Anyone else think like me?
   | 
				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
 |  
	
		
	
	
	| 
			
			 
			
				February 6th, 2004, 04:06 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Dec 2001 Location: SE Pennsylvania 
						Posts: 722
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A team game, but without all the trading and stuff... 
 Ummm, sounds good. But how would you enforce the no trading tech part? I don't think that your enemys will tell you if they are cheating...   
				__________________Gaze upon Taz-in-Space and TREMBLE!
 
 <img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= -  /]
 WARNING: Always count fingers after feeding the Tazmanian Devil!
 |  
	
		
	
	
	| 
			
			 
			
				February 6th, 2004, 04:55 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Jan 2002 Location: Dundas, Ontario, Canada 
						Posts: 1,498
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A team game, but without all the trading and stuff... 
 
	YES! That is exactly how a team game should be.Quote: 
	
		| Originally posted by geoschmo: Anyone else think like me?
   |  
 "setting up a cooperative research plan and implementing it"  = DULL DULL DULL. Wasn't there a sketch about this?  kind of like this:
 
 Counsellor:
 Well cooperative research is rather exciting isn't it?
 
 Anchovy:
 Exciting? No it's not. It's dull. Dull. Dull. My God it's dull, it's so desperately dull and tedious and stuffy and boring and des-per-ate-ly DULL.
 
 Counsellor:
 Well, er, yes Mr Anchovy, but you see your report here says that you are an extremely dull person. You see, our experts describe you as an appallingly dull fellow, unimaginative, timid, lacking in initiative, spineless, easily dominated, no sense of humour, tedious company and irrepressibly drab and awful. And whereas in most professions these would be considerable drawbacks, in cooperative research they are a positive boon.
 |  
	
		
	
	
	| 
			
			 
			
				February 6th, 2004, 11:08 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Nov 2001 Location: Virginia 
						Posts: 1,311
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A team game, but without all the trading and stuff... 
 
	Easy. Go to the Game Settings menu in the New Game setup, and click off "Allow Technology Gifts/Tributes/Trades".Quote: 
	
		| Originally posted by Taz-in-Space: Ummm, sounds good. But how would you enforce the no trading tech part? I don't think that your enemys will tell you if they are cheating...
   |  |  
	
		
	
	
	| 
			
			 
			
				February 6th, 2004, 03:28 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Jul 2001 Location: Canada 
						Posts: 4,603
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A team game, but without all the trading and stuff... 
 geo i do not have the time to play in it..         but i can create the map
				__________________ 
				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
			 |  
	
		
	
	
	| 
			
			 
			
				February 6th, 2004, 04:32 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Nov 2001 Location: Virginia 
						Posts: 1,311
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A team game, but without all the trading and stuff... 
 
	Well, at least my option slows down the process.  A total ban on all cross-pollination would require something along the lines of the Star Trek Mod (where each race has its own tech tree), and who has the time to code that?Quote: 
	
		| Originally posted by Nocturnal: And have you forgotten about ship trading, the main vector for tech trading in games where direct tech trading is not allowed?
 I just checked, and it doesn't seem possible to allow planet trading without ship trading, (and through that, trading of any technology that can be placed on a ship.)
 Why bother boarding a high-tech ship when you can buy one?
   At least allies are not able to, while in a treaty, board each other's ships.
 |   
 [ February 06, 2004, 14:32: Message edited by: General Woundwort ]
 |  
	
		
	
	
	| 
			
			 
			
				February 7th, 2004, 02:16 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Jul 2003 
						Posts: 134
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A team game, but without all the trading and stuff... 
 
	Easy. Go to the Game Settings menu in the New Game setup, and click off "Allow Technology Gifts/Tributes/Trades".Quote: 
	
		| Originally posted by General Woundwort: 
 quote:Originally posted by Taz-in-Space:
 Ummm, sounds good. But how would you enforce the no trading tech part? I don't think that your enemys will tell you if they are cheating...
   |  And have you forgotten about ship trading, the main vector for tech trading in games where direct tech trading is not allowed?
 I just checked, and it doesn't seem possible to allow planet trading without ship trading, (and through that, trading of any technology that can be placed on a ship.)
 Why bother boarding a high-tech ship when you can buy one?
   At least allies are not able to, while in a treaty, board each other's ships.
				__________________I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |