Scaling
	
			 
             
			
		
		
		
		To compensate for the extreme reality of scale, I would have made a game that focused around a holographic map, representing the galaxy, not pretending that was the way things happened. 
 
I'd also program in auto path finding, and stick the camera at a higher rearwards isometric angle, kinda like in C&C games I geuss (Emperor: Battle for Dune, Generals). 
 
I suppose theres no changing the current model now, but the game has set out some fun ground rules. 
 
 
Maybe Aaron should hire some more programmers? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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