|
|
|
|
March 8th, 2004, 08:43 AM
|
|
Private
|
|
Join Date: Mar 2004
Location: Sweden
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
A question about models and textures
So, I'm considering doing new models for Star Fury as well as adding new textures, but...
I don't know which format Starfury uses...Can I make models in 3D Studio MAX and export as .3ds or? What? Textures are in BMP I guess...
What polygon counts are feasible for Starfury without it getting cloggy? Texture sizes? Anyone?
__________________
Shoot at everything that moves. If it doesn't move, shoot it anyway. It might move later.
|
March 8th, 2004, 05:07 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A question about models and textures
Texture sizes are by default 256x256, but people have successfully made models with multiple textures that size without problems. There are converters out there to make .3ds files into .x; Lithunwrap can do that for example.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
March 8th, 2004, 06:14 PM
|
|
Private
|
|
Join Date: Mar 2004
Location: Sweden
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A question about models and textures
Alright! Thank you very much for the answers. Now off to make some nice models.
__________________
Shoot at everything that moves. If it doesn't move, shoot it anyway. It might move later.
|
March 8th, 2004, 07:14 PM
|
Second Lieutenant
|
|
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A question about models and textures
I wished I could convert models into .x format, nvr works for me, just gives me data stream errors
__________________
|
March 9th, 2004, 01:41 AM
|
|
Private
|
|
Join Date: Mar 2004
Location: Sweden
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A question about models and textures
Well...so. If I want to modify an existing model, how do I do?
I can use the program to convert my .3ds to .x, but can it be used vice versa?
__________________
Shoot at everything that moves. If it doesn't move, shoot it anyway. It might move later.
|
March 9th, 2004, 02:03 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A question about models and textures
Yes, it can. Lithunwrap is really a texturing program, but it opens and saves .x, 3ds, and a slew of other files.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
March 9th, 2004, 02:44 AM
|
Second Lieutenant
|
|
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A question about models and textures
Textures are in windows bitmaps (.BMP) and models are in DirectX format (.x)
__________________
|
March 9th, 2004, 12:34 PM
|
|
Private
|
|
Join Date: Mar 2004
Location: Sweden
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A question about models and textures
Couldn't find Lithunwrap, but a link to another page containing another program. Called Ultimate Unwrap. Is that the same?
http://www.unwrap3d.com/
__________________
Shoot at everything that moves. If it doesn't move, shoot it anyway. It might move later.
|
March 9th, 2004, 04:16 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A question about models and textures
That would be the later for pay Version, I think.
http://files.seriouszone.com/download.php?fileid=198
will get you Lithunwrap.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
March 10th, 2004, 07:59 AM
|
|
Private
|
|
Join Date: Mar 2004
Location: Sweden
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A question about models and textures
Thanx a bunch (again )!
I'll keep you posted on any models or textures I make. My goal is to make the stock models more interesting and maybe add some higher resolution textures to them. Though I am a rookie when it comes to modelling and texturing.
Still, I have 3D MAX 4.
__________________
Shoot at everything that moves. If it doesn't move, shoot it anyway. It might move later.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|