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  #51  
Old October 6th, 2003, 06:53 PM
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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Nerfix:
Just realised something...
The role of Illithids has changed:
In Dom I, they are "artilery", having a ranged attack with AoE.

In Dom II, they seem to be somekind of "Snipers", [...]

Of course i think that you can resists the effects of new Mind BLast, but i can still see the potential.
Good point(s). Their effective range will also be a decisive factor to define their new role, though.
I think that the range is something like 50 or so. Well, Kristofer said so.
I can already see R'lyeh frying your brains in Arena combat...
Tentacle Boogeyman sits on the other edge of the batlefield and fries the enemies brains...
Extra paralysation does damage 2 per round.
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  #52  
Old October 6th, 2003, 11:07 PM

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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Jasper:
The Shedu's inability to wear an Astral Skullcap, 125 cost, and starting with only 1 Astral is particularily bad.
The Shedu has a head slot, actually.
D'oh! I looked up the other stats, but was too lazy to create a Pretender and a game to check that bit.
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  #53  
Old October 7th, 2003, 12:57 AM
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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

Quote:
Originally posted by Jasper:
quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Jasper:
The Shedu's inability to wear an Astral Skullcap, 125 cost, and starting with only 1 Astral is particularily bad.
The Shedu has a head slot, actually.
D'oh! I looked up the other stats, but was too lazy to create a Pretender and a game to check that bit.

If there weren't better pretender choices for Arco, I could be tempted to play a Shedu. Either without extra magic, or with earth 3-4. At least when he dies, you get a magic duel-immune pretender who can still use Invulnerability. It's just ridiculous that the Great Mother is cheaper and can give you everything the Shedu has - you just need a pair of Winged Shoes - and more.
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  #54  
Old October 7th, 2003, 01:13 AM
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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

Quote:
Originally posted by Jasper:
The Shedu's inability to wear an Astral Skullcap, 125 cost, and starting with only 1 Astral is particularily bad.
The Shedu has a head slot, actually.
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  #55  
Old October 7th, 2003, 01:43 AM
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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

Quote:
Originally posted by Kristoffer O:
Can it be that no one gives their pretenders astral picks?
I played an "Astral Queen" Virtue twice in PBEM and terrorized Pythium, Arco and Abysia with her. With decent equipment and Vortex of Returning as my 5th spell I could TP or gate on my enemies and slay up to 4 astral mages/game turn with little risk. What's funny is both games happened before the MD fix patch, and they could easily have her bite the dust ;-)

Even with the fix this strat remains valid (albeit a bit more risky) - and I wouldn't design a costly pretender without thinking about it.
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  #56  
Old October 7th, 2003, 07:12 AM
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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Jasper:
quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Jasper:
The Shedu's inability to wear an Astral Skullcap, 125 cost, and starting with only 1 Astral is particularily bad.
The Shedu has a head slot, actually.
D'oh! I looked up the other stats, but was too lazy to create a Pretender and a game to check that bit.

If there weren't better pretender choices for Arco, I could be tempted to play a Shedu. Either without extra magic, or with earth 3-4. At least when he dies, you get a magic duel-immune pretender who can still use Invulnerability. It's just ridiculous that the Great Mother is cheaper and can give you everything the Shedu has - you just need a pair of Winged Shoes - and more.

It's kinda same with Void Lord:
He costs 125 points, as much as one positive scale to 3 would cost, he has worse starting Dominion than Dagon, and it seems the cost of starting magic picks goes up too high: the Last pick from 8 to 9 Astral costs something 100 points!

And yet again, yes, R'lyeh can take Cold/Heat and Slothness scale to some extent, but they reduce your income. Money=Important to R'lyeh.

[ October 07, 2003, 06:15: Message edited by: Nerfix ]
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