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  #1  
Old November 4th, 2003, 06:08 PM
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Gandalf Parker Gandalf Parker is offline
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Default Occam\'s Razor

Things are slowing down so I thought Id toss abit of humor in here.

I WANT OCCAM'S RAZOR
It must be a powerful weapon. I see it used for the finishing move in some of the most powerful battles in the newsGroups. This is an anti-pretender weapon? yes?


Personally I think that Horn of Cornucopia should have had the power to over-feed enemy troops. Make them too full to fight well. But thats beside the point.

Come on you know-it-alls. Get creative. What powers would an Occams's Razor have?


[ November 04, 2003, 16:26: Message edited by: Gandalf Parker ]
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  #2  
Old November 4th, 2003, 06:58 PM

Tiltowait Tiltowait is offline
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Default Re: Occam\'s Razor

Hmm, maybe have all its stats the same (5 att, 5 def, 5 prot 5 length) and teach it's weilder the Dispell spell.

If that's too powerfull, maybe it could cast 'Iron Will' or 'Gift of Reason'
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Old November 4th, 2003, 07:04 PM

mjlaufgr mjlaufgr is offline
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Default Re: Occam\'s Razor

It would definitely need to give it's user magic resistance. Maybe also let you hit ethereal enemies?
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Old November 4th, 2003, 07:06 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Occam\'s Razor

Quote:
Originally posted by Gandalf Parker:
Come on you know-it-alls. Get creative. What powers would an Occams's Razor have?
Hmmm, when given the chance to strike at 2 different enemy target's, it automatically picks the less "simple" one... assuming the "simplicity" of a unit starts at zero and goes down by 1 for each special ability (eg: sacred, cold resistant, stealthy, etc...), magic skill level or heroic ability level.
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Old November 4th, 2003, 11:52 PM

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Default Re: Occam\'s Razor

At the beginning of each battle, all troops beyond the first soldier of each troop type are destroyed.

Duplicate entities thus removed can be restored using a new nature spell, "Necessity".
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  #6  
Old November 5th, 2003, 01:03 AM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Occam\'s Razor

Quote:
Originally posted by trebuchet:
"Necessity"
Well, "Necessity", "Simplicity", that's the same thing, really... just 2 different ways to implement it.
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  #7  
Old November 5th, 2003, 01:10 AM
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Default Re: Occam\'s Razor

New super-combattant: the Master Logician. Makes units with average intelligence disappear in puffs of logic, or at least become terminally confused. Units with very low intelligence, very high intelligence, or deafness, are immune.

He could be a late-game hero for Arco - a hero appeared at your gates: Socrates the Master Logician.

PvK

[ November 04, 2003, 23:12: Message edited by: PvK ]
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  #8  
Old November 5th, 2003, 01:20 AM

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Default Re: Occam\'s Razor

And he'd be packin' a Babel Fish.
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Old November 5th, 2003, 07:55 AM

trebuchet trebuchet is offline
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Default Re: Occam\'s Razor

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by trebuchet:
"Necessity"
Well, "Necessity", "Simplicity", that's the same thing, really... just 2 different ways to implement it.
Well, no, it's only for the sake of necessity that one should multiply entities. Not to mention it being the mother of invention and all. ;P
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Old November 5th, 2003, 05:11 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Occam\'s Razor

Quote:
Originally posted by trebuchet:
Not to mention it being the mother of invention and all. [/QB]
Hmmmm Mother of Invention. That could be an interesting new pretender. Instead of bonuses in alchemy give bonuses in forging.

Maybe in late game any magic that she doesnt have any mages of will suddenly be granted 1 point to her.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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