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				January 13th, 2004, 04:47 PM
			
			
			
		  
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				Hoburg MOD - Bug and fix
	
			 
             
			
		
		
		
		Doing a game with the Hoburg alliance mod - they can be pretty damn scary. Horticulturists/ivy crowns and endless bags of wine mixed with an obscene number of cheap crossbowmen has me tramping over the world at will (two armies of 200+ units), even if my prettender (monolith) is doing double-duty on the heavy magical support end. 
 
There's a problem in the Hoburg DM file though, that gives you pretty much nil Province Defense no matter how much you put into it. Here's the existant line: 
 
#defcom1 "Hoburg Champion" 
#defcom2 2001 
#defunit1 "Hoburg Militia" 
#defunit2 "Hoburg Crossbow" 
#defmult1 3 
 
The problem is "#defmult1 3" I think their intention was to have 3 militia per point spent on defense, but what it actualy means is 3 units per TEN points spent on defense. I changed it to "#defmult1 30" and the problem went away. 
 
 
Still don't have a starting scout, though. And Ulmish heroes can look pretty damn silly, towering over a sea of Hoburgs. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2004, 08:37 PM
			
			
			
		  
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				Re: Hoburg MOD - Bug and fix
			 
             
			
		
		
		
		Here's a Special Edition of the Hoburg Alliance mod with 2 sacred units (Volkfreund & Tierfreund) and a new mage (Obstgaertner).  
http://personal.inet.fi/surf/leila.p...a/hoburgse.zip
 
 [ January 14, 2004, 18:58: Message edited by: Teraswaerto ] 
		
	
		
		
		
		
		
		
			
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				January 14th, 2004, 11:32 PM
			
			
			
		  
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				Re: Hoburg MOD - Bug and fix
			 
             
			
		
		
		
		Great, now I wanna be a hobbit        .
 
Remember not to use capitalized TGA names. I'm case sensitive and had to rename your tga's.
 
I'll post your mod unless you tell me not to.      
* Edit: I renamed the tga files and rezipped the mod *
 
  [ January 14, 2004, 21:39: Message edited by: Kristoffer O ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2004, 05:16 PM
			
			
			
		  
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				Re: Hoburg MOD - Bug and fix
			 
             
			
		
		
		
		How do you do that? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2004, 05:39 PM
			
			
			
		  
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				Re: Hoburg MOD - Bug and fix
			 
             
			
		
		
		
		The heroes? I modify the Ulmish ones and hope that it works.     
		
	
		
		
		
		
		
		
			
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				January 16th, 2004, 02:57 AM
			
			
			
		  
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				Re: Hoburg MOD - Bug and fix
			 
             
			
		
		
		
		I didn't use capitalized TGA names.       
Sure, post away. Coming up next: Hoburg heroes instead of the Ulm ones!  
		
	
		
		
		
		
		
		
			
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