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February 6th, 2004, 07:53 AM
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Re: Question about Horrors
And when using GoR has 2 Misc Slots. Good enough for a AMA and a Ring of Regeneration.
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February 6th, 2004, 10:52 AM
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Corporal
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Join Date: Jan 2004
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Re: Question about Horrors
So if summoned on a battlefield, do they kill everything until there is nothing left -- even your army if summoned by you? Then the only time you would ever want to summon one is if you would sacrifice your mage to kill a larger enemy army?
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February 6th, 2004, 03:50 PM
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General
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Re: Question about Horrors
Quote:
Originally posted by Chris Byler:
I'd go for unicorn pendant over AMA, it already has ridiculous MR. Why not negate half the hits that are going to get past its etherealness, to make it even harder to overcome regen and life drain?
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Well, the chance of losing it to a soul slay goes from around 4% to around 1% if you raise the magic resistance to 24. It probably is a matter of determining what your enemies can do to counter it, since you've spent at least a hundred astral pearls to wish for it, and 20 nature gems to make it a commander, not counting the empowerment costs to get there.
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February 6th, 2004, 04:00 PM
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Lieutenant Colonel
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Re: Question about Horrors
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Argitoth:
A massive damaging fire, heat, cold, or electric attack would work. You never said Doom Horrors were immunute to the elements.
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That's what blood vengeance is for. Casting a spell on hit will cause your own unit the damage if it fails a magic resist check against a penetration bonus of 2. If it does get hurt, it can heal itself back up against non-lifeless targets with lifedrain. Put an amulet of antimagic and a regeneration item on it for good measure. By attack i didn't literally mean ATTACK. I meant a spell.
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February 6th, 2004, 04:07 PM
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Re: Question about Horrors
Quote:
Originally posted by Argitoth:
By attack i didn't literally mean ATTACK. I meant a spell.
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That doesn't matter. Blood vengeance reflects spells as well, including ritual spells. It's part of the description that it will act against damage, regardless of the distance to the person causing it.
The only thing I'm not sure about is if it reflects instant death effects such as soul slay and mind duel.
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February 6th, 2004, 04:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Question about Horrors
Doom horror is why there are no sneak items. Could you see a Doom Horror with a "sneak ring" and a "black heart"?
*shiver* a Doom Horror Assassin.
[ February 06, 2004, 14:16: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 6th, 2004, 04:30 PM
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Major
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Re: Question about Horrors
Why bother with stealth & assassination when you can just jump in from 10 provinces away and kill everyone in sight. 
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 6th, 2004, 04:32 PM
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Corporal
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Re: Question about Horrors
I've never even seen a Doom Horror in action, but I've seen Lesser Horrors, and their capacity to kill was scary. Doom Horrors dwarf Lesser Horrors, so...
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February 6th, 2004, 05:00 PM
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General
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Re: Question about Horrors
Quote:
Originally posted by Gandalf Parker:
Doom horror is why there are no sneak items. Could you see a Doom Horror with a "sneak ring" and a "black heart"?
*shiver* a Doom Horror Assassin.
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If you can get doom horrors, then you can also get a lord of the night, and he's stealthy, flying, autogenerates two fiends of darkness, and is size 6.
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February 6th, 2004, 05:31 PM
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Second Lieutenant
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Re: Question about Horrors
I played with wishing for doom horrors, and equipping them with amulet of antimagic and ring of regeneration. I lost one to a province with 50 mandragoras - undead, lifeless(?), 12 attacks doing 33 stun damage (mr negates). Neither life steal or blood vengeance is particulary usefull in that situation. It took a long time, but eventually the doom horror and half the enemies were dead.
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