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  #11  
Old February 6th, 2004, 07:53 AM

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Default Re: Question about Horrors

And when using GoR has 2 Misc Slots. Good enough for a AMA and a Ring of Regeneration.
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  #12  
Old February 6th, 2004, 10:52 AM

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Default Re: Question about Horrors

So if summoned on a battlefield, do they kill everything until there is nothing left -- even your army if summoned by you? Then the only time you would ever want to summon one is if you would sacrifice your mage to kill a larger enemy army?
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  #13  
Old February 6th, 2004, 03:50 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Question about Horrors

Quote:
Originally posted by Chris Byler:
I'd go for unicorn pendant over AMA, it already has ridiculous MR. Why not negate half the hits that are going to get past its etherealness, to make it even harder to overcome regen and life drain?
Well, the chance of losing it to a soul slay goes from around 4% to around 1% if you raise the magic resistance to 24. It probably is a matter of determining what your enemies can do to counter it, since you've spent at least a hundred astral pearls to wish for it, and 20 nature gems to make it a commander, not counting the empowerment costs to get there.
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  #14  
Old February 6th, 2004, 04:00 PM
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Default Re: Question about Horrors

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Argitoth:
A massive damaging fire, heat, cold, or electric attack would work. You never said Doom Horrors were immunute to the elements.
That's what blood vengeance is for. Casting a spell on hit will cause your own unit the damage if it fails a magic resist check against a penetration bonus of 2. If it does get hurt, it can heal itself back up against non-lifeless targets with lifedrain. Put an amulet of antimagic and a regeneration item on it for good measure.
By attack i didn't literally mean ATTACK. I meant a spell.
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  #15  
Old February 6th, 2004, 04:07 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Question about Horrors

Quote:
Originally posted by Argitoth:
By attack i didn't literally mean ATTACK. I meant a spell.
That doesn't matter. Blood vengeance reflects spells as well, including ritual spells. It's part of the description that it will act against damage, regardless of the distance to the person causing it.

The only thing I'm not sure about is if it reflects instant death effects such as soul slay and mind duel.
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  #16  
Old February 6th, 2004, 04:15 PM
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Default Re: Question about Horrors

Doom horror is why there are no sneak items. Could you see a Doom Horror with a "sneak ring" and a "black heart"?
*shiver* a Doom Horror Assassin.

[ February 06, 2004, 14:16: Message edited by: Gandalf Parker ]
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  #17  
Old February 6th, 2004, 04:30 PM
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Default Re: Question about Horrors

Why bother with stealth & assassination when you can just jump in from 10 provinces away and kill everyone in sight.
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  #18  
Old February 6th, 2004, 04:32 PM

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Default Re: Question about Horrors

I've never even seen a Doom Horror in action, but I've seen Lesser Horrors, and their capacity to kill was scary. Doom Horrors dwarf Lesser Horrors, so...
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  #19  
Old February 6th, 2004, 05:00 PM
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Default Re: Question about Horrors

Quote:
Originally posted by Gandalf Parker:
Doom horror is why there are no sneak items. Could you see a Doom Horror with a "sneak ring" and a "black heart"?
*shiver* a Doom Horror Assassin.
If you can get doom horrors, then you can also get a lord of the night, and he's stealthy, flying, autogenerates two fiends of darkness, and is size 6.
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  #20  
Old February 6th, 2004, 05:31 PM

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Default Re: Question about Horrors

I played with wishing for doom horrors, and equipping them with amulet of antimagic and ring of regeneration. I lost one to a province with 50 mandragoras - undead, lifeless(?), 12 attacks doing 33 stun damage (mr negates). Neither life steal or blood vengeance is particulary usefull in that situation. It took a long time, but eventually the doom horror and half the enemies were dead.
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