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February 17th, 2004, 01:45 AM
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Captain
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Join Date: Aug 2003
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Re: patch 2.08 is out
Send your .trn file and serial key to support@illwinter.com.
Note: If you have a cracked cd key this could cause similar problems.
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February 17th, 2004, 01:47 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: patch 2.08 is out
None of the betatesters have had this problem, nor anyone of us.
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February 17th, 2004, 01:52 AM
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Corporal
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Join Date: Oct 2003
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Re: patch 2.08 is out
I don't know if any one has mentioned this yet, but on the OS X Version of Golden Era Arcos, if you try and look at the the priestess' stats the game quits without an error. Also the icarids (?) are mooses.
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February 17th, 2004, 02:06 AM
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Brigadier General
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Re: patch 2.08 is out
Quote:
Originally posted by josh_f:
if you try and look at the the priestess' stats the game quits without an error. Also the icarids (?) are mooses.
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Moosies... now how did they get into arcoscephale? Could you start the game from a terminal window and post what it says when it crashes on the priestess info.
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February 17th, 2004, 02:55 AM
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Corporal
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Join Date: Dec 2003
Location: Norway
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Re: patch 2.08 is out
The whole discussion on paralyzation is just.. silly. Your paralyzed unit is only lost if thats you attacking and you dont win. So basicly what happens, is that the province gets together for a big party. Where they either build a fire around you and burn you, or simply chisle away at you untill your a pile of ruble. See, no need to discuss that anymore.
Edit: spelling (yeah its still bad)
[ February 17, 2004, 01:18: Message edited by: Pillin ]
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February 17th, 2004, 03:49 AM
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Corporal
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Join Date: Oct 2003
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Re: patch 2.08 is out
Quote:
Originally posted by Johan K:
QUOTE]Moosies... now how did they get into arcoscephale? Could you start the game from a terminal window and post what it says when it crashes on the priestess info. [/QB]
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N?got gick fel!
sprnbr too high for this file
N?got gick fel!
sprnbr too high for this file
Abort trap
hope this helps
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February 17th, 2004, 04:14 AM
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Corporal
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Join Date: Jan 2004
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Re: patch 2.08 is out
I agree with Pillin. Auto-death of the paralyzed works fine. All of my provincial defenses have been well-trained in the elimination and disposal of battlefield detritus. After all, they have a whole month to do the deed. And the death was caused by an opposing unit after all (not self-paralyzed).
Aikamun
[ February 17, 2004, 02:18: Message edited by: Aikamun ]
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February 17th, 2004, 04:18 AM
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Major General
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Join Date: Jan 2004
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Re: patch 2.08 is out
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February 17th, 2004, 04:39 AM
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Corporal
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Join Date: Dec 2003
Location: Norway
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Re: patch 2.08 is out
Thats actually a common missconseption. The vikings where mostly peacefull traders, farmers and craftsmen. There where occasional times when they would go "on viking" as they called it, but this was really a minor part of the culture.
This however is reaaaly offtopic so lets not discuss it further 
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February 17th, 2004, 08:24 AM
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General
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Join Date: Jun 2003
Location: az
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Re: patch 2.08 is out
Quote:
Originally posted by Pillin:
The whole discussion on paralyzation is just.. silly. Your paralyzed unit is only lost if thats you attacking and you dont win. So basicly what happens, is that the province gets together for a big party. Where they either build a fire around you and burn you, or simply chisle away at you untill your a pile of ruble. See, no need to discuss that anymore.
Edit: spelling (yeah its still bad)
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That was the most far-fetched and bizarre response I have seen. Considering that 95% of the province defense was killed in the battle... leaving only citizens/farmers...
the regenerating powers of the Tartarian Cyclops(size 6) would easily keep him alive from their sticks and stones. Most of the citizens/farmers would also be too afraid to approach him since he also carried 'cause fear +2' .
He had items which gave him his regeneration and other enhancements.
When the game auto-kills a unit just because X amount of turns passed... that's just wrong.
The fix we need is to remove the auto-kill and replace it with auto-flee. OR
Change/Adjust Paralyzation OR
Change the Last turns of battle so units can wake up and properly flee.
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