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  #91  
Old February 17th, 2004, 01:45 AM

johan osterman johan osterman is offline
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Default Re: patch 2.08 is out

Send your .trn file and serial key to support@illwinter.com.

Note: If you have a cracked cd key this could cause similar problems.
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  #92  
Old February 17th, 2004, 01:47 AM
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Default Re: patch 2.08 is out

None of the betatesters have had this problem, nor anyone of us.
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  #93  
Old February 17th, 2004, 01:52 AM
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Default Re: patch 2.08 is out

I don't know if any one has mentioned this yet, but on the OS X Version of Golden Era Arcos, if you try and look at the the priestess' stats the game quits without an error. Also the icarids (?) are mooses.
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  #94  
Old February 17th, 2004, 02:06 AM
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Default Re: patch 2.08 is out

Quote:
Originally posted by josh_f:
if you try and look at the the priestess' stats the game quits without an error. Also the icarids (?) are mooses.
Moosies... now how did they get into arcoscephale? Could you start the game from a terminal window and post what it says when it crashes on the priestess info.
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  #95  
Old February 17th, 2004, 02:55 AM

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Default Re: patch 2.08 is out

The whole discussion on paralyzation is just.. silly. Your paralyzed unit is only lost if thats you attacking and you dont win. So basicly what happens, is that the province gets together for a big party. Where they either build a fire around you and burn you, or simply chisle away at you untill your a pile of ruble. See, no need to discuss that anymore.

Edit: spelling (yeah its still bad)

[ February 17, 2004, 01:18: Message edited by: Pillin ]
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  #96  
Old February 17th, 2004, 03:49 AM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Johan K:
QUOTE]Moosies... now how did they get into arcoscephale? Could you start the game from a terminal window and post what it says when it crashes on the priestess info. [/QB]
N?got gick fel!
sprnbr too high for this file
N?got gick fel!
sprnbr too high for this file
Abort trap

hope this helps
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  #97  
Old February 17th, 2004, 04:14 AM

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Default Re: patch 2.08 is out

I agree with Pillin. Auto-death of the paralyzed works fine. All of my provincial defenses have been well-trained in the elimination and disposal of battlefield detritus. After all, they have a whole month to do the deed. And the death was caused by an opposing unit after all (not self-paralyzed).

Aikamun

[ February 17, 2004, 02:18: Message edited by: Aikamun ]
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  #98  
Old February 17th, 2004, 04:18 AM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Pillin:
Edit: spelling (yeah its still bad)
Well, aren't Vikings more noted for pillaging (and bawdry ballads) than scholarship?
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  #99  
Old February 17th, 2004, 04:39 AM

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Default Re: patch 2.08 is out

Thats actually a common missconseption. The vikings where mostly peacefull traders, farmers and craftsmen. There where occasional times when they would go "on viking" as they called it, but this was really a minor part of the culture.

This however is reaaaly offtopic so lets not discuss it further
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  #100  
Old February 17th, 2004, 08:24 AM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Pillin:
The whole discussion on paralyzation is just.. silly. Your paralyzed unit is only lost if thats you attacking and you dont win. So basicly what happens, is that the province gets together for a big party. Where they either build a fire around you and burn you, or simply chisle away at you untill your a pile of ruble. See, no need to discuss that anymore.

Edit: spelling (yeah its still bad)
That was the most far-fetched and bizarre response I have seen. Considering that 95% of the province defense was killed in the battle... leaving only citizens/farmers...
the regenerating powers of the Tartarian Cyclops(size 6) would easily keep him alive from their sticks and stones. Most of the citizens/farmers would also be too afraid to approach him since he also carried 'cause fear +2' .
He had items which gave him his regeneration and other enhancements.


When the game auto-kills a unit just because X amount of turns passed... that's just wrong.


The fix we need is to remove the auto-kill and replace it with auto-flee. OR
Change/Adjust Paralyzation OR
Change the Last turns of battle so units can wake up and properly flee.
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