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Old April 7th, 2004, 05:46 PM

z0dd z0dd is offline
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Default Recruitment not working?

Even though I have enough resources and gold to recruit a unit, it simply isn't "purchased" on the following turn.

I must be misunderstanding something. I have enough resources and gold, I can que up the unit to be purchased, and the following turn the unit is still in the que.

This has happened when buying Ulm units from a secondary fortress, and in another game trying to buy sages in a province that has a lab.

This has nothing to do with patch 2.11, as this has happened in my 2.08 game.
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Old April 7th, 2004, 05:51 PM

atul atul is offline
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Default Re: Recruitment not working?

Quote:
Originally posted by z0dd:
I must be misunderstanding something. I have enough resources and gold, I can que up the unit to be purchased, and the following turn the unit is still in the que.
Have you checked the unrest level? Over 100 and you can't recruit.
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Old April 7th, 2004, 06:00 PM
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Endoperez Endoperez is offline
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Default Re: Recruitment not working?

Is the castle under siege?
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Old April 7th, 2004, 06:18 PM

z0dd z0dd is offline
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Default Re: Recruitment not working?

Quote:
Originally posted by atul:
quote:
Originally posted by z0dd:
I must be misunderstanding something. I have enough resources and gold, I can que up the unit to be purchased, and the following turn the unit is still in the que.
Have you checked the unrest level? Over 100 and you can't recruit.
Yes, in my current game the unrest is over 100, which explains it in this case. I don't believe the unrest was over 100 in the other game, but it may have been.

Thanks.
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Old April 7th, 2004, 09:58 PM

AhhhFresh AhhhFresh is offline
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Default Re: Recruitment not working?

Quote:
Originally posted by z0dd:
quote:
Originally posted by atul:
quote:
Originally posted by z0dd:
I must be misunderstanding something. I have enough resources and gold, I can que up the unit to be purchased, and the following turn the unit is still in the que.
Have you checked the unrest level? Over 100 and you can't recruit.
Yes, in my current game the unrest is over 100, which explains it in this case. I don't believe the unrest was over 100 in the other game, but it may have been.

Thanks.

There is also the situation, where you recruit say 5 units using up all you resources for that turn (leaving you at 0)... but in between turns the unrest goes up(event, neg dominion, or high taxes), reducing your available resources... so instead of 5 guys, you get 4 with 1 still in the queue.

So even if you have enough resources to put the guys in the queue, you might not have enough when they're actually recruited.

EDIT:
At least that's what I *think* happens... as I've had the above happen to me when I raised taxes.

I'm not sure what happens if somebody captures a province that was feeding into your castle... I *think* that gets resolved after your recruit units show up, but I'm not sure.

[ April 07, 2004, 21:01: Message edited by: AhhhFresh ]
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