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				May 6th, 2004, 06:04 PM
			
			
			
		  
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				Is the REAL problem with VQs...Norfleet?
	
			 
             
			
		
		
		
		The one name that seems to pop up multiple times in relation to the VQ balance debate is Norfleet.  Sure, lots of people seem to be using VQs in MP, but how well has anyone other than Norfleet actually done with them?   
 
Is the whole debate generated by players who  are frustrated at not being able to beat Norfleet when he plays a VQ?   
 
How many people are playing VQs because they have heard of one player's success with them, yet cannot duplicate that success for themselves? 
 
Please feel free to post results of your success, or lack thereof,  with VQs here.  Don't forget to mention the skill level of your opponents, please. 
		
	
		
		
		
		
		
		
			
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				May 6th, 2004, 06:18 PM
			
			
			
		  
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				Re: Is the REAL problem with VQs...Norfleet?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Reverend Zombie: 
 The one name that seems to pop up multiple times in relation to the VQ balance debate is Norfleet. 
			
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 Well Ive always said that there isnt a "best" nation or strategy in Dom2. Whats best is to find the combo which is most like your method of play. So maybe Norfleet has found his combo and is playing against many people who havent? 
		
	
		
		
		
		
		
		
			
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				May 6th, 2004, 06:51 PM
			
			
			
		  
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				Re: Is the REAL problem with VQs...Norfleet?
			 
             
			
		
		
		
		Heh. 
Norfleet to my knowledge just pioneered the SC naked VQ castling and templing strat, he isn't *morally* responsible for it in some sinister way.       
The problem is the leverage between immortality, no per use investment+ no risk SC's... and dominion, especially for ermor, who recruits independent of scales.
 
I think he deserves a cookie for finding a way to break the game,... (keeps the balance faithful humble      )  but that doesn't mean we shouldn't repair the defect (and its derivable cousins), now that we know it exists.       
Rabe the Suprised at the ad hominem.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 6th, 2004, 06:56 PM
			
			
			
		  
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				Re: Is the REAL problem with VQs...Norfleet?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by rabelais: 
I think he deserves a cookie for finding a way to break the game,... (keeps the balance faithful humble         )  but that doesn't mean we shouldn't repair the defect (and its derivable cousins), now that we know it exists. 
			
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 Why do you do that? Is it reverse psychology? Do you maybe really NOT want it fixed? 
  
 [ May 06, 2004, 17:56: Message edited by: Gandalf Parker ] 
		
	
		
		
		
		
		
		
			
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				May 6th, 2004, 07:02 PM
			
			
			
		  
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				Re: Is the REAL problem with VQs...Norfleet?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Gandalf Parker: 
   quote: Originally posted by rabelais: 
I think he deserves a cookie for finding a way to break the game,... (keeps the balance faithful humble             )  but that doesn't mean we shouldn't repair the defect (and its derivable cousins), now that we know it exists.  
			
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 Why do you do that? Is it reverse psychology? Do you maybe really NOT want it fixed?  what? 
 
rabe's post seemed pretty straight-forward         
 
of course, many people have never encountered an adequate rendition of this strategy... 
 
Anyways, the problem is certainly not Norfleet; which is not to say that Norfleet doesn't have problems...      
 
he did invent the pure strat as far as i can tell, and he is also very experienced w/ it, which does make it seem stronger than it otherwise might be.  However, stronger than way too strong... 
 
for instance, reading the supposed "counters" in the counter thread mostly make me laugh as, for the most part, they would be pretty useless, or require vast amounts of resources compared to the reward, when used against someone who has mastered this strat - for instance, Norfleet.    
  
 [ May 06, 2004, 18:05: Message edited by: archaeolept ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				May 6th, 2004, 07:21 PM
			
			
			
		  
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				Re: Is the REAL problem with VQs...Norfleet?
			 
             
			
		
		
		
		As far as I am concerned, Norfleet is the problem. 
It is not impossible to beat a vampire queen, but 
it is a pretty tall order to beat someone who is 
significantly better than you. 
 
I am a new player.  I have played less than five 
games outside of my circle of friends.  In my 
second game, Cohen obliterated my best army with 
a single vampire queen.  In my next game, I  
raided his temples, my stealth preachers rolled 
over his domain, and my pretender was a match 
for his.  He conceeded the game after losing 
two castles.   
 
Is the vampire queen one of the best pretenders? 
Absolutely. 
 
Is the vampire queen too much bang for the buck? 
Possibly, I am not yet qualified to judge. 
 
But if a total newbie like me can take on a  
vampire queen in his third game and win, she is 
no magic bullet.  Yes, she wiped out the one  
raiding party she caught.  Yes, she is queen of 
her own domain.  Yes, she is very good at helping 
early expension, yes, she allows you some peace 
of mind with her immortality.   
 
But guess what, we are playing a game about beings 
that aspire to Godhood.  It is normal that they  
will be able to devastate armies of mere mortals, 
especially in a province where the population's 
belief empowers them.  I love the way this all 
fits with the theme of the game. 
 
But something else that fits is that a God is only 
as strong as his believers.  A raided, pillaged, 
besieged nation will fall.   
 
I have since won another game in which the vampire 
queen was used as a silver bullet.  I got lucky, 
and a unscripted petrify or paralize or something  
nailed her.  My opponent got frustrated and  
quit...  
 
But this is not how Norfleet and I assume every 
skilled player will use her.  No they will fortify 
while expanding, they will hoard gems and mass 
produce clams, they will raid and blood hunt even 
when not a blood nation, and they use a stream 
of annying summons to keep you of balance. 
 
And you know what?  They could do the same with 
Odin, Shiva, a Carrior Dragon... you know what? 
Maybe with a lucky Drott who rolled water 
as his random pick and toughness as his heroic 
ability.   
 
Now do you honestly believe that when a much  
better player beats you he only won by using 
an unbalanced strategy?  Now how many of you can 
honestly say:  "If I play Soul Gate Ermor with a 
Vampire Queen, I will obliterate Vanheim led by  
Odin... played by anyone"?  Or Arcoscephale 
led by Shiva?   
 
The select few who can say this will probably 
beat the rest of us anyway.   
 
Now the Vampire Queen is good, and not that  
expensive.  And she combines a lot of nice things, 
and maybe she needs rebalancing...  But who will 
be next in line for nerfing?  I'll tell you.   
 
Whoever the best players pick.  If I were one, I  
would pick a suboptimal pretender just to screw  
with people.  But the best players do not make 
suboptimal choices... 
 
... And probably do not write long rants.  So see 
you around. 
		
	
		
		
		
		
		
		
			
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				May 6th, 2004, 07:33 PM
			
			
			
		  
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				Re: Is the REAL problem with VQs...Norfleet?
			 
             
			
		
		
		
		Well, I've run into several would-be imitators of the strategy, but ultimately, even without my own VQ, defeating it is rather like taking candy from a baby. In truth, the VQ isn't as powerful as its made out to be: Like any SC, it's very adept at destroying conventional armies, which a wide range of SCs of varying costs and availability do very well for comparable risk, and falls flat against certain other things. 
The key to successfully using the strategy, like any other strategy, involves keeping your opponent off balance, never being sure entirely what to expect and where to expect it, and forcing him to respond to you on your terms.
  
	Quote: 
	
	
		
			
				Originally posted by archaeolept: 
for instance, reading the supposed "counters" in the counter thread mostly make me laugh as, for the most part, they would be pretty useless, or require vast amounts of resources compared to the reward, when used against someone who has mastered this strat - for instance, Norfleet.      
			
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 Actually, I find many of those counters to be highly effective, given their cost. Obviously, how you assess cost vs. reward can vary widely. If you think about it, a VQ is, at least explicitly, "free". You don't have to pay gems for one. You have it from the start of the game. It's a freebie. So viewed from that perspective, ANY counter other than simply duelling it down with your own pretender costs SOMETHING, as opposed to the enemy pretender's nothing. 
 
The question is: Do these proposed solutions represent a significant departure from tactics that you would otherwise be using ANYWAY? 
 
In this respect, I'd have to say the answer is "no". Most of the proposed solutions are modular enough to be adaptable to any other related SC. Many of these solutions hold merit on their own as valid strategies with or without an SC. Sure, some of them are very contrived, but others are perfectly reasonable to employ as general strategies, particularly against SCs, many of whom utilize lifesteal, just as the VQ does. 
 
 
	Quote: 
	
	
		
			
				Originally posted by rabelais: 
Norfleet to my knowledge just pioneered the SC naked VQ castling and templing strat, he isn't *morally* responsible for it in some sinister way.      
			
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 I'm sorry, but I can't claim credit for the naked VQ castling and templing strat. In truth, I employ the castling strategy independently of the VQ, and I don't really field the naked VQ as a strategy. Generally, I eschew the crutch of the immortality and field fully-equipped, armed-to-the-teeth VQs ASAP. That has only gone more slowly where YOU'VE encountered it because of Very Retarded Research combined with the fact that Ermor is really not a strong research nation. As such, the level of carnage I've managed to cause is somewhat limited. 
 
Besides, you can barely even hit me! 
 
So I'm not really "pioneering" the VQ/castle/temple strategy. I castle and temple out of an entirely seperate agenda. Arch will testify to the fact that I've fielded GKs based on similar builds with equally devastating effects. Frankly, this strategy works very well for ME because it fits perfectly with my personal idiom. I have yet to see anyone perform a truly successful imitation. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				May 6th, 2004, 07:50 PM
			
			
			
		  
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				Re: Is the REAL problem with VQs...Norfleet?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by archaeolept: 
  quote: Originally posted by Gandalf Parker: 
    quote: Originally posted by rabelais: 
I think he deserves a cookie for finding a way to break the game,... (keeps the balance faithful humble               )  but that doesn't mean we shouldn't repair the defect (and its derivable cousins), now that we know it exists.   
			
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 Why do you do that? Is it reverse psychology? Do you maybe really NOT want it fixed?  what? 
 
rabe's post seemed pretty straight-forward           It is straight forward, I will grant it that. But seeing it posted in every thread using words like broken and defect and fix doesnt strike me as a way of getting the devs to agree. If it were me I would think it would have an oppossite effect. But I guess life, like this game, supports many strategys. I was just trying to figure this one out. 
		
	
		
		
		
		
		
		
			
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				May 6th, 2004, 08:30 PM
			
			
			
		  
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				Re: Is the REAL problem with VQs...Norfleet?
			 
             
			
		
		
		
		yah, the mad castling/templing is really the core of Norfleet's strategic activities.  Any uber-SC will work w/ it; its just that the VQ has more innate (and, in the case of immortality, unavailable to lesser pretenders) abilities. 
I've only seen him use the GK once, actually.  It was devastating but, OTOH, it was using R'lyeh before the paralysis bug was fixed, which rather compensated for the lack of a VQ.
 
I think my Last battle w/ his GK that game, turn 44 or so, his GK had a 40 defense before buffs     
re. the counters thread:  its more that most of what is discussed there presupposes catching the uber-VQ in open terrain in the mid to late game, which is not something I sea often.  The VQ is hidden in the sea of castles for the most part, and if it does move out i'm not sure if an attack on her would occur before an "instant castle" spell like 7 red seconds takes place.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 6th, 2004, 08:36 PM
			
			
			
		  
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				Re: Is the REAL problem with VQs...Norfleet?
			 
             
			
		
		
		
		I don't really have a huge problem with the VQ herself but to answer the question of the post...the answer is 'no'. 
I say that because Norfleet hasn't been in a single one of the larger games I have played (and VQs are/were).
 
Also because VQ's are all over the place, irregardless of the nation and secondary strategy used.  I don't think I have actually seen many people use a castling strategy.  She is just used, generally, as a generic flying immortal SC     
Lastly, a lot of people build her completely differently than he does (he, himself, comments on how he wouldn't build one the way someone else did).
 
- Kel  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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