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September 23rd, 2004, 12:48 PM
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Corporal
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Join Date: Sep 2004
Location: Massachusetts - USA
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Newbie Game
Lo All, I'd like to start up a PBW game for newbies. And when I say newbies I mean NEWBIES... like me
Anywho the concept is a stock game (no mods) running a galactic edge map (size is up for debate and dependant on # of responses) with 5000 racial points so peeps can play their coolest races. Unique shipsets so that we know who is who. Relativly new players only so that we dont get chewed up and spit out by the hardcore PBW gamers that have been doing this for ages.
Reasons: well most of the new games on the PBW site are either setup to run a mod, some wierd some not so wierd but still not what interests me. Or they don't want inexperienced players which automatically counts me out. Taking over an open slot is just inheriting Other Peoples Problems which doesnt sound like much fun to me so I decided that the best route to go would be a new game and see how many like minded newbies I can attract with me. So.... any takers?
-Arakiel
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-Arakiel
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag and begin slitting throats" - Henry Louis Mencken
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September 23rd, 2004, 01:03 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
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Re: Newbie Game
I'm "relatively new"... but I think I'm rather good, so I
don't know if you want me
All the stuff I know can be summarized in the following sentences. Avoid missiles like the plague, get point defense and military science II early, get mines II early, light carriers are awesome warships early on, get DUC V early, use PPB's mid-game, don't fall behind in research, expand like mad early on, make sure your race can build a colonizer on emergency build on your homeworld in one turn, and Last but most important make sure you max-min your race like Asmala does lol (see links below). Okay, so the above was a run-on sentence, so sue me lol.
I'll give you the links that I've read about so far...
http://www.spaceempires.net/home/mod...showpage&pid=1
http://www.spaceempires.net/home/mod...op=getit&lid=1
http://newbiefaq.spaceempires.net/
http://forum.shrapnelgames.com/ubbup...ategyGuide.zip
And of course the mother
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Brian
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September 23rd, 2004, 01:27 PM
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Corporal
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Join Date: Sep 2004
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Re: Newbie Game
Dang...after reading that min/maxing article I have to redesign my favorite race again man there are so many details to this game its great...easy to get lost in...but great
OK so we have 1 ... i'm thinking we need at least 5 humans for a viable game so anyone else?
__________________
-Arakiel
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag and begin slitting throats" - Henry Louis Mencken
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September 23rd, 2004, 02:09 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
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Re: Newbie Game
Well... I guess it depends on what kind of game you want. If you want a really competitive game... or you want to RP... or something in the middle... in a couple of my games that I took over, I'm nowhere near the top and I'm having fun... but max/minning is fun at least in the beginning. Also I think that there are ways to fit in racial traits... if Asmala can max/min his race and include crystallurgy, why not organics/temporal/religious? Makes the game more interesting than everybody having a bezerker race. Also, the merchant type race seems interesting, more variety and you can do without space ports!
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September 23rd, 2004, 02:38 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Newbie Game
Merchants are overpriced.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 23rd, 2004, 02:48 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
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Re: Newbie Game
hrm are you talking about the "natural merchants" racial ability, or the merchants society type? "natural merchants" isn't as cool as advance storage, hardy industralists and propulsion experts... but if you can do without the extra 1 move point, which is miniscule considering that ships stop when they warp into new systems, isn't merchants okay?
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September 23rd, 2004, 02:50 PM
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Shrapnel Fanatic
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Re: Newbie Game
You can avoid ships stopping in new systems. Just order them to move to the center of the unexplored system after giving them the order to warp through the warp point...
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September 23rd, 2004, 02:51 PM
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Sergeant
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Re: Newbie Game
how do you do that when the system is marked "unexplored"?
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September 23rd, 2004, 02:54 PM
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Shrapnel Fanatic
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Re: Newbie Game
Select the system and give move to orders to the middle of it. Clicking anywhere near the middle will suffice. You probably dont even need to give warp orders for the warp point, but I am not sure if the game adds that to the order queue for unexplored systems or not. Easy enough to test, just give the move order and hit v, to look at the order queue.
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September 23rd, 2004, 03:17 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Newbie Game
Quote:
brianeyci said:
hrm are you talking about the "natural merchants" racial ability, or the merchants society type? "natural merchants" isn't as cool as advance storage, hardy industralists and propulsion experts... but if you can do without the extra 1 move point, which is miniscule considering that ships stop when they warp into new systems, isn't merchants okay?
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Is one extra facility space in each system really worth 1000 points?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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