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November 16th, 2004, 09:02 PM
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Shrapnel Fanatic
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Re: PBW- Final STM Mod game.
Watch me end up with the frelling Ferengi! eeeeeewwwww
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 16th, 2004, 09:46 PM
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Major
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Join Date: Jan 2004
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Re: PBW- Final STM Mod game.
Personaly, I'm not very delighted with the vanilla start idea. Reason: all 2k empires have Natural Merchants trait. Not the best use of 1000 rp in 2000 rp game. In spite my respect to the RP side of this game, blaming the vanilla empire design through the game is not the best way of having fun
Although, it will be a perfect excuse of loss  and also it will guarantee even start (all empires are virtually the same).
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November 16th, 2004, 10:07 PM
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General
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Re: PBW- Final STM Mod game.
they do... hmm... well thats out then
Anyways
Game settings will be in stone tommorrow. Once the empires are announced there is no change
The empires will be announced tomorrow night at 7 PM and we start the game by the weekend hopefully
So if you want anything changed talk away.
or we go in as it is.
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 17th, 2004, 12:05 AM
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Shrapnel Fanatic
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Re: PBW- Final STM Mod game.
Well I created a forum for you...
Final STM Mod game forum
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November 17th, 2004, 09:34 AM
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Major
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Join Date: Jan 2004
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Re: PBW- Final STM Mod game.
Also, shall we restrict stellar manupulation and WMD usage or not?
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November 17th, 2004, 09:45 AM
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Re: PBW- Final STM Mod game.
WMG wave motion gun ?
I have not looked at the mod at all...
THe only thing i do not like is the intel that breakes treaties... rather stupid and the PPP intel...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 17th, 2004, 09:55 AM
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Major
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Join Date: Jan 2004
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Re: PBW- Final STM Mod game.
Sorry, WMD - weapons of mass destruction (planet and star destroyers)
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November 17th, 2004, 12:56 PM
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Re: PBW- Final STM Mod game.
does not matter to me... do they take just as long to build in the mod as stock ??
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 17th, 2004, 02:57 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: PBW- Final STM Mod game.
What I like about the mod is that is broke stellor manupulation down so that each can be excluded individually while leaving stellor manuplation an active part of the game.
You can turn off Artifical Warp Points and Weapons Of Mass Destruction without effecting monoliths or other technology associated with stellor Manip. For this game I would say kill WMD but leave AWP.
I would also STRONGLY recommend that you turn off Sabotage.
Sabotage allows for really powerful acts of damage while Espionage just allows for information gathering and such.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 17th, 2004, 03:22 PM
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Shrapnel Fanatic
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Re: PBW- Final STM Mod game.
Or better yet, leave WMD on and leave it to the players to inforce the no WMD united galaxy mandate or something. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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