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  #31  
Old April 15th, 2005, 12:42 PM

Ron_Lugge Ron_Lugge is offline
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Default Re: Massive Mod under construction

Workable as in balance, not doablility.
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  #32  
Old April 16th, 2005, 02:35 AM
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Default Re: Massive Mod under construction

The UAW has many comps requierment that make fun to build.
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  #33  
Old April 26th, 2005, 06:57 AM
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Default Re: Massive Mod under construction

I have a big problem with the comps families, which I must fully remake to get results!
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  #34  
Old April 26th, 2005, 11:07 AM

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Default Re: Massive Mod under construction

hey you can put in the canon canon to take on the non star trek races

Or the ever instant classic !

Thanks Puke

Name := Sci-Fi Canon
Description := Uses accepted principals of science fiction to systematicly dismantle non-canon elements of SEIV and eleminate them from the game.
Pic Num := 220
Tonnage Space Taken := 300
Tonnage Structure := 3000
Cost Minerals := 5000
Cost Organics := 5000
Cost Radioactives := 5000
Vehicle Type := Ship\Base
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 6666
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Applied Science Fiction Lore
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat
Weapon Damage At Rng := 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000
Weapon Damage Type := Skips Shields And Armor
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 14
Weapon Modifier := 200
Weapon Sound := tractor.wav
Weapon Family := 666
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  #35  
Old May 3rd, 2005, 11:18 AM
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Default Re: Massive Mod under construction

I agree with you, but what is the requirement for Applied Science Fiction Lore.
However, I think it is a good idea!
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  #36  
Old May 3rd, 2005, 11:31 AM
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Default Re: Massive Mod under construction

You need to know the principles of sci-fi, and what is canon before you can design a weapon to destroy everything that dosent fit
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  #37  
Old June 7th, 2005, 08:33 AM
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Default Re: Massive Mod under construction

It's done!
Here is in attachement the data package.
No AI included!
Attached Files
File Type: zip 357730-MassiveMod0.1A.zip (532.5 KB, 68 views)
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  #38  
Old June 7th, 2005, 08:44 AM
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Default Re: Massive Mod under construction

here are the facility
Attached Files
File Type: zip 357731-MassiveMod0.1B.zip (10.27 MB, 63 views)
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  #39  
Old June 7th, 2005, 08:53 AM
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Default Re: Massive Mod under construction

now the plantes.
Attached Files
File Type: zip 357732-MassiveMod0.1C.zip (12.10 MB, 62 views)
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  #40  
Old June 7th, 2005, 08:55 AM
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Default Re: Massive Mod under construction

Yet the generic race, which allows all races to have the benefits of the numerous ship sizes.
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