.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 26th, 2005, 07:16 AM

Jestak Jestak is offline
Private
 
Join Date: Apr 2005
Location: USA
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
Jestak is on a distinguished road
Default emergency movement pods

Greetings,

Another stupid question from Jestak:

I installed an emergency movement pod on my starship and I can't figure out how to use it. I tried to right/left click, I tried to find out a special button. I am sure it is as obvious than the nose in a face. Anyone can tell me how to use it exactly?

Thank you
__________________
Life is too short not to enjoy each day.
Reply With Quote
  #2  
Old April 26th, 2005, 07:53 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: emergency movement pods

Heh, there is no stupid question, except the one that goes unasked. There should be a Use button in the main menu, enabling you to activate the Emergency Propulsion component. If you are playing in a simultaneous game, the extra movement points will *not* appear right now, but they will be used when the turn is executed.
Reply With Quote
  #3  
Old April 26th, 2005, 08:01 AM

Jestak Jestak is offline
Private
 
Join Date: Apr 2005
Location: USA
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
Jestak is on a distinguished road
Default Re: emergency movement pods

Greetings,

Thank you for the answer. I am playing against comps for now because I am still learning the game.

However, I still don't see the button. I click on the fleet or on the ship and I don't see it. I must be really blind.

Thank you
__________________
Life is too short not to enjoy each day.
Reply With Quote
  #4  
Old April 26th, 2005, 08:36 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: emergency movement pods

A fleet cannot use Emergency components; the button will only be available for a single ship. So, select an unfleeted vessel (or remove a ship from its fleet), and look at the list of buttons: there should be a button resembling a weapon on the right, a few columns to the left of the pink arrows (the "replay movement" buttons).

Only ships outside of a fleet and equipped with Emergency devices will have this button displayed; otherwise, it will be greyed out.
Reply With Quote
  #5  
Old April 26th, 2005, 10:43 AM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: emergency movement pods

Quote:
Alneyan said:

Only ships outside of a fleet and equipped with Emergency devices will have this button displayed; otherwise, it will be greyed out.
Note to SEV betatesters: please mark this as a bug if it works the same way in SE5!
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #6  
Old April 26th, 2005, 11:47 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: emergency movement pods

There is a problem, though.

Not all ships have the same emergency components and not all emergency components have the same ability amounts.
Even ships of the same design may have different emergency components intact.

And even if they do have equivalent strength components, the side effects of destructively using said components are not known.
EG:
Engines with EP ability. Using the engine gives you a 1-turn speed boost at the expense of slower travel until it is repaired.

Except in a fleet of ONE SHIP, trying to apply the "use component" order to a whole fleet is just asking for trouble.
Reply With Quote
  #7  
Old April 26th, 2005, 11:58 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: emergency movement pods

Apply it to types of ships?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #8  
Old April 27th, 2005, 11:47 AM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: emergency movement pods

Quote:
Suicide Junkie said:
Except in a fleet of ONE SHIP, trying to apply the "use component" order to a whole fleet is just asking for trouble.
That's why it's a bug. It needs a whole different UI.
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #9  
Old April 27th, 2005, 12:21 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: emergency movement pods

I don't see what the problem would be if the "Use Component" icon were available to fleets. It seems to me that it should work that way. All the ships in the fleet with EPP's would activate their EPP's and fleet movement is limited by the slowest ship. Fleet movement mechanics already work this way with ships of different speeds. A spaceyard ship or two in the fleet would allow doing it again the next turn. Why would this be so bad?
__________________
Slick.
Reply With Quote
  #10  
Old April 27th, 2005, 01:22 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: emergency movement pods

That would work fine for Emergency Movement, where you'd generally want all the ships with that component to use. It wouldn't work so well with somehthing like Emergency Supplies, when you might only want some of the ships with that component to use it.

What the button should do when you click it is ask you:
1) Which Component to use
2) Which ships to use that component (via some sort of sortable list, with some ease-of-use functionality such as "select all", "select all of same design", etc.)
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.