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September 27th, 2001, 02:07 PM
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Brigadier General
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Re: Detect cloaked ships
There is no difference between the sensors. I always go for hyper optics, since you need training facilities anyway.
Rollo
[edit]: in game terms there is no difference between active and passive scans.
[This message has been edited by Rollo (edited 27 September 2001).]
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September 27th, 2001, 02:58 PM
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Corporal
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Re: Detect cloaked ships
Hm, ok - thanks.
But then I don t understand why Tachyon Sensors are so expensive. Everybody will go for HyperOptics: it s much cheaper and as you said training facilities (I agree) you also need...
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September 27th, 2001, 03:29 PM
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General
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Re: Detect cloaked ships
Note that although the game treats all cloaks and all cloak detectors exactly the same, they have been designd so that you can mod them to be much more sophisticated.
Also, lots of people complain about th differing reseach costs on the sensors, but th thing is you might do half of that resarch for something else... for example you are going to start researching p0hysics anyway, in ordr to get shields, or you might already have military science for the training facilities. The trick is to look at which one is cheapest in the mid-game, when you already have a number of techs rsearchd.
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Go to my meagre SEIV pages to generate your own code.
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September 27th, 2001, 07:32 PM
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General
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Re: Detect cloaked ships
is this the passive or active thread
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September 28th, 2001, 01:49 AM
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Corporal
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Detect cloaked ships
I hope anybody can tell me the difference between the three components to detect cloaked ships?
What is the difference betwenn HyperOptics, Gravitic Sensors and Tachyon Sensors? (the reasearch costs are very different)
btw, what means passive and active scan?
Seik
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Seik
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September 28th, 2001, 11:51 AM
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Corporal
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Re: Detect cloaked ships
ROFL
Don t know *gg*
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Seik
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Real programers do not comment their code.
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September 29th, 2001, 05:45 AM
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General
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Re: Detect cloaked ships
quote: what means passive and active scan?
A passive scan just looks at any incoming signals, like looking at light through a telescope.
An active scan sends out a signal and looks for what bounces back, like radar.
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September 29th, 2001, 05:58 AM
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Corporal
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Re: Detect cloaked ships
@capnq: yep - that is it in real life.
But in SE4 it doesnt matter. Or I m wrong?
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Seik
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Real programers do not comment their code.
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September 29th, 2001, 09:24 PM
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First Lieutenant
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Re: Detect cloaked ships
In SE it doesn't matter unless you mod it to matter. And then you could mod it wrong if you wanted.
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September 29th, 2001, 09:48 PM
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National Security Advisor
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Re: Detect cloaked ships
I did something like that in techmod.. passive sensors are really only good for detecting fighters. EM Actives are better, Gravitics are the best- but also the most expensive.
Phoenix-D
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