Quote:
desh44 said:
Hi Don One other thing which would be nice to add on with rally points would be to set it so units do not retreat onto enemy unit. The problem I run into is when I have a blocking force that had gotten to the rear of the enemy and a retreating or routing enemy retreats onto one of my units then gets hit with opportunity fire by other units of mine bringing my unit under friendly fire.
Thanks
Tom
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The problem is, units in high supression that are routing or retreating are literally in a blind panic. They don't see the units that are blocking them. When they do they will not enter that hex but when they are in a total panic they have total tunnel vision and are blind to the enemy units around them and that is why they retreat into your blocking hexes. There WAS some work done on them for this patch and they DO work better now than in v1 but there are still things I would like fine tuned. I would prefer that anytime two opposing infantry units are in the same hex they trigger a melee. That will happen in some cases but not always. However, in many ways the best analogy to working on this bit of code would be dominos. One small change could have far reaching effects so it has to be done carefully. It's not just the retreating unit that needs to be considered.
Friendly fire episodes like you mention are rare in the game but things like that DO happen in RL as well
Don