|
|
|
|
|
September 7th, 2006, 01:54 PM
|
|
Second Lieutenant
|
|
Join Date: Nov 2003
Posts: 482
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Ship Capture Problem
I designed a ship that has 3 Boarding Parties III, some DUCs and PDs, then tried to capture a lone colony ship with it. Instead of capturing the ship, my ship destroyed it.
I rechecked the designs and the colony ship had no shields and no self-destruct device. The default strategy for my ship was set to capture ships and it was not in a fleet.
What could have gone wrong here?
__________________
The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
|
September 7th, 2006, 03:29 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ship Capture Problem
Everything sounds like it should have worked. The only thing I can think of is to double check that you didn't put on security stations instead of boarding parties by accident, as they look very similar.
|
September 7th, 2006, 04:51 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Ship Capture Problem
Check the replay - did the ship close to DUC range, then destroy the target in a single volley before it could reach an adjacent square to board? You'd think that a ship set to capture would not actually fire on its target unless it had shields, but you never know...
/me wonders how capture will work in SE5 - will you have to close to a set range to beam over troops, or are there boarding shuttles that have to "ram" the enemy ship, or has boarding been removed like in Starfury???
__________________
The Ed draws near! What dost thou deaux?
|
September 7th, 2006, 05:35 PM
|
|
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Ship Capture Problem
Quote:
Ed Kolis said:
/me wonders how capture will work in SE5 - will you have to close to a set range to beam over troops, or are there boarding shuttles that have to "ram" the enemy ship, or has boarding been removed like in Starfury???
|
That would suck...it would take alittle wind out of my SFB mod if you couldnt board by beam or shuttle...
|
September 7th, 2006, 06:18 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Ship Capture Problem
The other guy could have rammed you if this was in simultaneous movement.
__________________
Slick.
|
September 7th, 2006, 08:10 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ship Capture Problem
Ed Kolis said:
...removed like in Starfury???
Why do people keep thinking SE5, a strategy game, will be at all like Starfury, an "action rpg?"
|
September 7th, 2006, 10:47 PM
|
|
Second Lieutenant
|
|
Join Date: Nov 2003
Posts: 482
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Ship Capture Problem
I wonder about the "ram" explanation. I didn't realize the AI would ever use that tactic, and my ship didn't take any damage. Wouldn't the colony module have caused some? I'll try capturing another kind of ship to see what happens.
__________________
The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
|
September 7th, 2006, 11:01 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ship Capture Problem
I think the Rage and the Space Orcs both have ramming colony ships. Maybe some others.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
September 7th, 2006, 11:21 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Ship Capture Problem
Yes, many of the better custom AI's out there use a ramming strategy for colonizers and other otherwise defenseless ships. It's better than sitting in the corner and getting blown up. As for damage, maybe and maybe not. The rammed ship will soak up ramming damage on shields first before taking armor or internal hits so you may not have seen it. The ramming ship can't use its shields when taking ramming damage.
__________________
Slick.
|
September 8th, 2006, 02:00 AM
|
|
Second Lieutenant
|
|
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ship Capture Problem
Also check the order of the weapons and boarding parties when designed. If the weapons are first, the ship will fire at range and movement end. Then next turn it can close to range 1 and fire again, then board. If the BP is first, it will fire while closing, but board first at range 1. If the ship still has shields, it can not board and will fire it's weapons. Even if shields drop that turn you will not board, but must wait till the next turn.
Besides the above, I agree with Slick. It must have rammed.
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|