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  #31  
Old September 21st, 2006, 03:19 PM
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Default Re: SE:V Tips & Tricks

Perhaps. I'm not sure if the data for a weapon is calculate just once when it becomes available or not. If so, it might be possible to have a random affect like you want.
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Space Empires Depot | SE:V Balance Mod
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  #32  
Old September 21st, 2006, 03:31 PM
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Default Re: SE:V Tips & Tricks

Might be neat to have a randomized reasearch amount as well per level...If that is possible.
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  #33  
Old September 21st, 2006, 03:35 PM
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Default Re: SE:V Tips & Tricks

Found another cheat code. Type `REPAIR` to instantly fix a damaged ship.
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  #34  
Old September 21st, 2006, 03:51 PM
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Default Re: SE:V Tips & Tricks

I looked around in the data files. The cheat codes are listed inside MainStrings.txt.

Code:
DC_Main 8                                              := allsysseen
DC_Main 9 := allempseen
DC_Main 10 := omni
DC_Main 11 := money
DC_Main 12 := research
DC_Main 13 := alltech
DC_Main 14 := fastbuild
DC_Main 15 := nomaint
DC_Main 16 := intel
DC_Main 17 := restoresupplies
DC_Main 18 := collisiongrid
DC_Main 19 := showstats
DC_Main 20 := retrofit
DC_Main 21 := repair

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  #35  
Old September 22nd, 2006, 10:15 AM

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Default Re: SE:V Tips & Tricks

Im not sure if this has been mentioned but if you attack an enemy cloaked, you can first switch to the sector view and arrange your ships in position much closer to the enemy before you uncloak and the tactical round starts.

Useful for surrounding a weaker foe before it can run away or run a suicide plague mission from a frigate without giving the enemy a chance to stop it.

Edit : It's also got a seriously cool suprise attack feel to it. Bird of Prey in a Star Trek Mod could be fun.
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  #36  
Old September 22nd, 2006, 02:37 PM

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Default Re: SE:V Tips & Tricks

SWEET! I never thought of trying that!
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  #37  
Old September 22nd, 2006, 02:44 PM

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Default Re: SE:V Tips & Tricks

There's a related bug where if you use the simulator first and then try it you can also move the enemies ships and star bases.

Although your game dies when you go back to system view, cheaters never prosper.

Edit : Right click to spin your ships direction when placing your ships.
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  #38  
Old September 22nd, 2006, 03:08 PM
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Default Re: SE:V Tips & Tricks

More cheat codes, found a bit further down in MainStrings.txt.

`RESTOREMOVE` to give your ship full movement.
`VIEWALLDESIGNS` to see all enemy ship designs.
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  #39  
Old September 24th, 2006, 03:13 AM

Wade Wade is offline
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Default Re: SE:V Tips & Tricks

The scroll over text for the Upgrade button states that a design using a name such as "Attack Ship Mk I" will be upgraded with the name of "Attack Ship Mk II". I tried this and it works as it says. Cool!

*You can even use your own names and you don't even need the "Mk"; just a space and the "I" after your design name. Yes!*
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  #40  
Old September 24th, 2006, 03:38 PM
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Default Re: SE:V Tips & Tricks

How to take control of an A.I. empire and make it human-controlled:

Click the MENU button and then Players. When it asks for the Game Master Password, enter "master".
Now de-select computer control from any of the A.I. empires in the list.

When the newly player-controlled empire's turn comes up, enter "master" as the password in the login prompt.
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